Unity Framework
Community Rating
It’s been over a year now, and I’ve noticed that many people were disappointed with how BGS handled scenarios and how they were implemented. I was even more disappointed when I looked under the hood and saw how rigid the system was under the hood: a hard-coded array that couldn't be extended without mod conflicts. So, I decided to change a few things.
FEATURES
- Restructure the New Game Plus script within the NG+ quest handler so that it's properly compatible with modding..
- As a result of the above, modders have the ability to inject New Scenarios and create their own "Universe".
FAQ
How do I start using this mod?
If you’re using a mod that has this as a requirement, just install it! No configuration or special steps necessary. If you want to use this to create your own Scenario, see the articles tab and check the optional files for an example plugin.
Is this compatible with Shutdown Constellation and Trigger NG by SKK?
Simple answer: "Well yes but actually no"
Long Answer: Yes, it's compatible with SKK Trigger NG, but no, because you won't be able to choose mod-added NG+ Scenarios, only the vanilla versions. Hopefully, I can talk with SKK so that people can choose their own NG+ scenarios as well instead of relying on RNGesus.
Where can I get mods that use this?
At the moment, no mod exists. :( Beyond that, if a mod requires this framework, the author will likely tell people.
I don’t use anything that requires this mod, why should I bother with it?
If you don't have any mods that require it, this is fine. Just know that if you ever find a mod that adds new Scenarios, BGS used a hard-coded array that prevents multiple mods from adding scenarios without conflicts. This mod simply replaces it with a system that lets any number of mods add scenarios cleanly. Also, if you install the example plugin, you can occasionally find a scenario with a special surprise ;).
Release notes
Xbox
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2.0Currently rewritten the entire mod from scratch. Should be much more simplify and not invasive. Replaced the hardcoded Quest array with a FormList-based system. Now modders can now add variants via "Add To List" in the newly added formlist with zero conflicts. Also added a helper script (DK:MQ401FrameworkScript) so that modders can quickly create new variants with ease of access.
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1.01Compiled MQ401 and all variant of said use to use my custom version of MQ401 script
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1.00Initial release
Playstation
-
2.0Currently rewritten the entire mod from scratch. Should be much more simplify and not invasive. Replaced the hardcoded Quest array with a FormList-based system. Now modders can now add variants via "Add To List" in the newly added formlist with zero conflicts. Also added a helper script (DK:MQ401FrameworkScript) so that modders can quickly create new variants with ease of access.
PC
-
2.0Currently rewritten the entire mod from scratch. Should be much more simplify and not invasive. Replaced the hardcoded Quest array with a FormList-based system. Now modders can now add variants via "Add To List" in the newly added formlist with zero conflicts. Also added a helper script (DK:MQ401FrameworkScript) so that modders can quickly create new variants with ease of access.
-
1.01Compiled MQ401 and all variant of said use to use my custom version of MQ401 script
-
1.00Initial release
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Mod Information
- Published
- Nov 24, 2024
- Last Updated
- Jun 01, 2026
- Platforms
- Playstation, PC, Xbox
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