Galac-tac Armory
By Ghostfc3s
Community Rating
A rebuild of our Fallout 4 armor, setup and ported for use in Starfield (no quests).
This armor is setup as a spacesuit and uses our AP system to allow thousands of different combinations. Customize your spacesuit with different pouches, kit, colors, and camouflage patterns. This is the most customizable spacesuit/armor for starfield to date.
Included are 3 new helmets, and 1 new spacesuit. Along with a version of our Night vision Goggles scaled for our helmets.
To get all the items, craft them at the Industrial Workbench, modify them at the Spacesuit Workbench.
Limitation: there is no body scaling, parts of the helmet will still show when using the option to “hide helmet” in breathable atmosphere (this is an engine limitation that can not be resolved, while allowing this level of customization).
This uses script injection for the spacesuit crafting menu, as such do not uninstall midway through a play through as it can cause crashing when accessing the menu.
Release notes
Xbox
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1.02== Describe this release ==
Fixes the base armor colors on solid green and solid grey to remove the desert tan on the vest shoulders. -
1.00== Describe this release ==
-
1.01== Describe this release ==
Removes the Blueprint.esm requirement as this mod does not require it.
Fixes some issue with the NVG's where lenses from the GPNVG 18 could be left on the player when "hot Swapping" NVGS.
Active listening script that removes any active version not currently being worn, and replacing them with the deactivated NVG.
Used vanilla animation system for helmets so the 1 style of helmet in your inventory limit is no longer in effect.
Re-modelled the bullets and crayon models to fix issue with deformations on those helmet options.
PC
-
1.02== Describe this release ==
Fixes the base armor colors on solid green and solid grey to remove the desert tan on the vest shoulders. -
1.00== Describe this release ==
-
1.01== Describe this release ==
Removes the Blueprint.esm requirement as this mod does not require it.
Fixes some issue with the NVG's where lenses from the GPNVG 18 could be left on the player when "hot Swapping" NVGS.
Active listening script that removes any active version not currently being worn, and replacing them with the deactivated NVG.
Used vanilla animation system for helmets so the 1 style of helmet in your inventory limit is no longer in effect.
Re-modelled the bullets and crayon models to fix issue with deformations on those helmet options.
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jun 10, 2025
- Last Updated
- Nov 21, 2025
- Platforms
- PC, Xbox
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