Mattells hab cockpits and accessories
By vmroche
Community Rating
This mod is not mine, it belongs to @Mattell, who has kindly agreed to be ported to Creations. I was only copntacted to make the porting, I take no credits on this work. Thanks @Mattell for his great creations!
What started as a request from ZUCKUSSRUCKUSS was further inspired by the spherical hab by Nytehunter and then fueled by my own insanity to give you this.
Contains an all-in-one nova 1x hab based cockpits with 2 spherical external variations and internally sports all the same features as my solitude series. All sides are connectable (the forward connection should be used with a forward porthole only, but gives a pretty nice first person view) to any hab or docker/bay, and a version of each with a 2 person brig is in there as well. Also included is a spherical docker (in both top and bottom) and a bottom mounted spherical landing bay in 2 different heights. After getting those to work I also decided to build 2 more lift based bays, one based off the stroud top docker and another based off of the Taiyo 5g landing gear (both available in standard and tall). With the Taiyo based bays made, I decided I also wanted some custom landing gear to match so custom 5g landing gear was made to match the bays in both appearance and height. After testing out one of the smallest complete ships I've ever built I realized I wanted some equally tiny engines to match...so I turned the nova landing gear (the ones that come on the frontier) into powerful vtol engines (all 4 positions in 3 different power levels). For good measure there are also spherical caps in case you want to connect your docker/bay elsewhere, and transparent fore/aft portholes (both have versions with and without the lights) so you can see inside your orb when flying. For good measure I also threw in a pair of the Taiyo shipbed 200 landing bays that have top access because why not. I'm supposed to be done modding for a while, but a request turned into a brainworm where I had to get out a few ideas that had been knawing at me so here they are for you to enjoy.
list of each part added
cockpits (designed for a fore porthole, use the vanilla one for opaque glass, mine for transparent glass, or from any other mod) nova hab, Sphere, and smooth sphere cockpits Taiyo hab top A, Sphere, and smooth sphere cockpits (also versions of all 6 with a 2 person brig)
the sphere cockpits have an abundance of equipment mounts for hiding equipment (recommend micro modules) or clipping weapons in
habs infirmary/brig combo hab in all 3 styles, flip them between fore/aft and port/stbd (the fore/aft variant connects like the hope spine and wont spawn doors inside of them Observatory (flip for decorated/empty versions) Decorated one has functional bar and "Nav console" Orrery.
docker sphere docker (top and bottom)
landing bays sphere lift stroud lift taiyo lift (all lift bays come in 1&2 hab heights ) shipbed 200 ladder fore/aft Stability pro ladder in fore, aft, port, and stbd(great for use with my solitude series cockpits)
Gear
Pinpoint 4g+ (matches the landing bay and comes in 1&2 hab heights) NG-15 in standard and tall
engines NG-10 Engines NG-15 engines Deimos 220cb Hope 55 (these 4 come in standard, tall, and tall with higher mounting point) Pinpoint 3-G thrusters Winged engines (Taiyo braking thruster, reladyne nova 1000, and opening/closing Deimos wing mashup) with multiple mounting points for adjustable placement in port/stbd, small and large (large is vanilla sized engines), with and without weapon mount nodes (currently only available in c-class will add more later)
Cargo comes in small, medium, large, and stupid large capacities, all shielded (for now only uses the Top/Btm cap mesh
Fuel tanks 3 different styles, flip for Top/Btm Shields 3 different styles, flip for Top/Btm
Grav drive in A, B, and C. Fore/Aft connection only. Also available as a decorative structural piece
Reactor in A, B, and C. Fore/Aft/Port/Stbd connections. Also available as a decorative structural piece
Equipment Multi-Function Sensor Suite (combined conduction grid, comspike, and tier3 scanjammer) available in 4 styles that mount top/btm (flip), clockwise and counterclockwise rotation (reversed) directions, and an equipment mounted version (flip for spin direction)
structural clear porthole fore/aft with lights clear porthole fore/aft no lights clear porthole port/stbd clear porthole all sides (clear portholes are in a single entry, flip for different sides/versions) sphere cap (top and bottom) Sphere and nova hulls sphere shells ( 1 for each connectable side, the connection point will cause the plug to be visible so choose whichever one doesn't come between habs. Dockers and landers are fine)
all items have no requirements and should be found at the top of their respective categories (with the exception of the shipbed200 and stability pro ladder variants, which is found just under their respective vanilla variant)
Under optional files you can find a patch for TN's hab shells that adds the 2 sphere shells so any 1x hab using base shells can match the sphere cockpits and habs. (these have been added to the main installer in the next update but can also be used without this mod if desired) Requires either TN's Ship Modifications All in One at Starfield Nexus - Mods and Community (SBC version only) or TN's Hab Shells at Starfield Nexus - Mods and Community (works for both no requirements and sbc versions)
special thanks to: ZUCKUSSRUCKUSS for the initial idea and playtesting/suggestions
Nytehunter for the mod Golden Orb 1x1 Ball Hab Shell at Starfield Nexus - Mods and Community and Nytehunter's Nifs 1x1 Sphere Hab Shell 2.0 at Starfield Nexus - Mods and Community
DownfallNemesis for Interactive Scripts at Starfield Nexus - Mods and Community which provided the scripts I used for the enhance mirror and functioning bar
vmroche who has provided porting of my mods to creations
And Veerloth Who has been gratious enough to provide multiple videos of my (and other authors) work, as well as testing and advice for my mods. (a tester who sends videos of the issue is a real godsend)
Highly recommend a high build overlap tolerance and the following mods or some parts will complain (all by Synthlight)
No Build Below Bay Error No Unattached Module Error No Minimum Landing Gear (really, I'd suggest using the entire set he has listed at the bottom of any of those pages, just makes building ships so much better imho)
For really clean, extra tiny builds I'd suggest hiding equipment from Micro Modules - Equipment Mounted Engine-Grav Drive-Reactor-Fuel-Shield-Cargo at Starfield Nexus - Mods and Community on top or bottom of the sphere cockpits
and just like my solitude series the mirror in the bathroom will allow you to change your appearance if you also have ENHANCE Mirror at Starfield Nexus - Mods and Community installed. No longer required thanks to interactive scripta
Patches for: Ship Builder Categories at Starfield Nexus - Mods and Community (moves structural, equipment, and habs to a custom menu (Equipment and habs [mattell]) Useful Brigs at Starfield Nexus - Mods and Community SETI - Ship Exterior True Illumination at Starfield Nexus - Mods and Community Betamax's Functional Decor at Starfield Nexus - Mods and Community and Starfield Creations - Useful Morgues
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
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Mod Information
- Published
- Jul 11, 2025
- Last Updated
- Oct 14, 2025
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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