Crimson Fleet Rearmed
Community Rating
This mod adds a full new manufacturer to Starfield - The Crimson Fleet themselves! Using the unused internal files and the concept art as a starting point, I've developed a full new set of parts including cockpits, habs, landers, weapons etc.
All parts can be purchased from ship vendors at the Red Mile or the Key. Additionally, some Crimson Fleet ship types now use the new part style, and can be encountered and fought out in space, wherever the Crimson Fleet can be found. I recommend checking the Key if you want to easily spot these ships.
Currently this mod adds: 2x Cockpits 1X Landing Bay 1X Landing Gear 4X new hab external types, and 9 new internal variants 3x new weapons 6x new structural parts
I have a patch uploaded separately if you want the parts only and want to get rid of the ships in the worldspace.
If you encounter bugs, please report them on my nexus page.
https://www.nexusmods.com/starfield/mods/13657
Credits Hongooi, Wings of Thorns, and Earrindo for beta testing. Xedit Blender 3.6 Starfield Geometry Bridge - Blender Plugin: https://www.nexusmods.com/starfield/mods/4360?tab=files Nifskope
Release notes
Xbox
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1.01V1.01 - Fixes collisions on landing gear and the portside dual mount cannon, fixes lighting in the habitat hab, fixes seams in all hab interiors, adds new empty 1x1 2 level hab, Crimson Fleet Command Center 1x1, and Va'ruun armor panels
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1.00Initial release
PC
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1.01V1.01 - Fixes collisions on landing gear and the portside dual mount cannon, fixes lighting in the habitat hab, fixes seams in all hab interiors, adds new empty 1x1 2 level hab, Crimson Fleet Command Center 1x1, and Va'ruun armor panels
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1.00Initial release
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