Variable Contraband Prices
By aherk
Community Rating
All thanks for wSkeever for this mod, and many thanks for the open permissions. https://www.nexusmods.com/starfield/mods/5759 Please do not bug the author for issues from the Bnet version. QUESTIONS?/PROBLEMS?- Find me in in Halls of Ysgramor: https://discord.gg/mtAyAmQ
NOTE: The one important change I have made to the original mod is that Aurora is worth 7x as much anywhere that is scanned, and is profitable to smuggle with the right skills and setup.
DESCRIPTION: Why go to New Atlantis to sell your contraband, risking a bounty, when you can just sell it at the Red Mile or The Den for the same price? This mod makes it so Contraband is cheap in locations without scans, but expensive in these locations with scans: -New Atlantis -Akila City -Neon (except for Aurora) -Cydonia -Hopetown -Gagarin Landing -New Homestead In patrolled locations, most contraband is 3x more valuable, except Aurora, which is 7x more valuable. Aurora is still cheap in Neon. With a maxed out commerce skill, you can buy Aurora on Neon for about 600, and sell it for 830 in one of the locations above.
ESM made with the official Starfield version of xEdit. This mod functions by swapping the cheap and expensive versions of the contraband items at the appropriate times. Limitation: the correct prices are only guaranteed when it is in your inventory or in your ship's cargo, but this is fine because you can only sell from these inventories anyways.
COMPATIBILITY: Anything that edits contraband items (including Aurora effects or length of those effects), will likely be incompatible.
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Mod Information
- Published
- Jun 29, 2024
- Last Updated
- Jun 29, 2024
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX