GRiNDTerra Planetary POI Generation
By ItsmePaulieB
Community Rating
Mod Details
Changes the zoom on the Planetary Map to allow for closer inspection of planet and better choice of a Landing Zone.
New range for how many POIs can spawn on your map for increased Randomization. (1-10)
Added limits to Dungeons to 1 per Planet! (Free Lanes update while doing this for most, did not get them alI.)
New limits to several types of POI that can spawn on your map.
Less possible Ship Landings on your map.
Increased the maximum number of Civilized Outposts that could possibly spawn on Planets and Moons. Settled Planets get an extra bonus amount.
Human POI will no longer spawn near Temples or the Gravitational Anomaly Trait. They will be outside of view range. (LOD)
Gravitational Anomaly Trait will now only spawn close to Temples or "Starborn Anomalies".
- You may need to create a Temple Landing Zone by interacting with the "Artifact" Questline. (While possible, it is EXTREMELY hard to find without engaging in the questline.)
New range of the "Human Habitability Chance"
This affects whether or not certain Human POI will be placed on your map or planet and how much random Manmade Clutter and Buildings will be placed around Human POIs and on your map.
Settled Space- Planets and Star Systems containing, adjacent, or super close to the major cities of each faction. (75%-95% chance)
Civilized Space- Planets and Star Systems medium close to the major cities of each faction. (10-50% chance)
Uncivilized Space- The Frontier, Deep Space, or any Planet or Star System a large distance away from the major cities of each faction. (0-1.5% chance).
More or Less POI can spawn on Planets and Moons based on the "Human Habitability Chance".
Increased chance of human inhabited POIs based on the "Human Habitability Chance".
Compatibility
Please look at the images for a better understanding of exactly what this does.
Not required but recommended on a new game/NG+.
If you add to a save game Galaxy Map Changes will not be immediate and will only happen in unexplored space. Over time as planets get "rescanned" more POI may or may not appear.
Map changes will happen only on new landing sites.
Other POI Generation mods (Such as Desolation) are compatible. It just depends on Load order which mods "conflicting" changes will be used.
Free Lanes Update:
- This mod does NOT affect the cooldown. The cooldown still works as intended!
- The other changes made in "Free Lanes" (limits and adjustments etc.) are similar to the same as the changes that were already made in this mod.
- Most of the same values before the patch are used but not all as more POI have been added.
The goal of this mod has always been better randomization of the POI as well, so in that matter this mod still does exactly what it is supposed to do and "Free Lanes" does not affect this at all.
To learn more about GRiNDTerra Mods visit my Homepage https://www.nexusmods.com/starfield/mods/12307
Buy me a coffee! https://ko-fi.com/itsmepaulieb
0% use of AI. 100% Human labor and ideals!
Release notes
Xbox
-
6.5Mineral Farm update
-
6.25Included all new POI from the Free lanes update. Made some assumptions and didnt double check that the new POI all were the same.
NOW all POI follow the logic that they are supposed to follow.
Added the limit for 1 major POI per planet and minors 1 per map. (Just like before, and btw fyi this is one of the "major changes" BGS made. It just so happens they didn't do it to ALL of the POI just most so there will be cases of some POI not having cooldowns. BUT now they will all have the limits.) -
6== Describe this release ==
-
5.0Read the new description. This was an extensive update and the changes are the new description. You will receive a warning that the plugin is missing and you have a new load order. THIS IS TO BE EXPECTED THE PLUGIN NAME HAS CHANGED!!!!
-
4.99idk why this happens all the time to me but bad upload wait five minutes
-
4.5minor backend changes for coherency with other mods
-
4Split planet and animal changes
-
3removed the randomization of flora/exotics stuff and added into my Biomes GRiNDTerraversed Mod
-
1.75FIXED THE LAST BUG! If you had issues with your man made clutter branch not spawning anything this will fix it and officially bug free!!!!
-
1.5Increased chance for quest manager content to place content. Changed Range of POI spawning Capabilities. (General increase from before, but lowered Per Block min. (Per Cell 1-8, Per Block 1-12)
Decreased Max Range for Human Buildings from POI from 200 to 150.
Decreased Range Creatures can spawn from buildings from 250 to 170
Removed unnecessary changes attached to file as well as bug fixing hopefully by removing unneeded changes to PCM and Condition Forms. -
1.21Bad release wait 1 minute
-
1.2Just removed all human presence conditions. Does not play well with paid mods so oh well here we go.
-
1.11bad upload please wait
-
1.1Removed changes to human presence and put it on the Man Made Clutter. Now Modded POIs can spawn
-
1.00== Describe this release ==
Playstation
-
6.5Mineral Farm update
-
6.25Included all new POI from the Free lanes update. Made some assumptions and didnt double check that the new POI all were the same.
NOW all POI follow the logic that they are supposed to follow.
Added the limit for 1 major POI per planet and minors 1 per map. (Just like before, and btw fyi this is one of the "major changes" BGS made. It just so happens they didn't do it to ALL of the POI just most so there will be cases of some POI not having cooldowns. BUT now they will all have the limits.) -
6== Describe this release ==
PC
-
6.5Mineral Farm update
-
6.25Included all new POI from the Free lanes update. Made some assumptions and didnt double check that the new POI all were the same.
NOW all POI follow the logic that they are supposed to follow.
Added the limit for 1 major POI per planet and minors 1 per map. (Just like before, and btw fyi this is one of the "major changes" BGS made. It just so happens they didn't do it to ALL of the POI just most so there will be cases of some POI not having cooldowns. BUT now they will all have the limits.) -
6== Describe this release ==
-
5.0Read the new description. This was an extensive update and the changes are the new description. You will receive a warning that the plugin is missing and you have a new load order. THIS IS TO BE EXPECTED THE PLUGIN NAME HAS CHANGED!!!!
-
4.99idk why this happens all the time to me but bad upload wait five minutes
-
4.5minor backend changes for coherency with other mods
-
4Split planet and animal changes
-
3removed the randomization of flora/exotics stuff and added into my Biomes GRiNDTerraversed Mod
-
1.75FIXED THE LAST BUG! If you had issues with your man made clutter branch not spawning anything this will fix it and officially bug free!!!!
-
1.5Increased chance for quest manager content to place content. Changed Range of POI spawning Capabilities. (General increase from before, but lowered Per Block min. (Per Cell 1-8, Per Block 1-12)
Decreased Max Range for Human Buildings from POI from 200 to 150.
Decreased Range Creatures can spawn from buildings from 250 to 170
Removed unnecessary changes attached to file as well as bug fixing hopefully by removing unneeded changes to PCM and Condition Forms. -
1.21Bad release wait 1 minute
-
1.2Just removed all human presence conditions. Does not play well with paid mods so oh well here we go.
-
1.11bad upload please wait
-
1.1Removed changes to human presence and put it on the Man Made Clutter. Now Modded POIs can spawn
-
1.00== Describe this release ==
Additional Screenshots Available
This mod has 11 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jan 24, 2025
- Last Updated
- May 15, 2026
- Platforms
- Playstation, PC, Xbox
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