GRiNDY Combat Styles
By ItsmePaulieB
Community Rating
*THIS DOES NOT EDIT THE SPECIFIC NPC only the COMBAT STYLE used by NPCs. Should be compatible with all mods that add or edit NPCs themselves. Most other mods dont touch some of the default styles so even "incompatible" mods like Red Dogs Awesome AI Overhaul will still be able to be used together. Just load this First then whomever you want to overwrite.
Recommended at the TOP of your load order. Recommended with GRiNDY Combat.
To ALL NPCs- Flyers- Prefer to stay in the air as top priority and now landing/attacking on/from the ground is last priority. Increased priority of using more than just one attack style, and hovering is mid priority. Creature Melee- More aggressive, small possibility of retreat, some will use different unique melee styles. Creature Ranged- will try to use cover a bit more and use its group more. Humans- More boostpacking hopefully, better use of cover, melee units will now move through cover, more grenade usage by "veterans", improved chances for not standing still and using squadmates. Cover and Grouping are priority. More distinction between veterans and untrained. Robots- Better melee
Factions Crimson Fleet- Prefer boostpacks Ecliptic- Doesnt like boostpacks Militaries have their own veterancy differences which are now more unique see above Spacers tend to flee a bit more, more unique melee Varuun most unique with no care for their own life and different melee. Terrormorph Controller (Boss) will act more unique
To learn more about GRiNDTerra Mods visit my Homepage https://www.nexusmods.com/starfield/mods/12307
Donation link! https://ko-fi.com/itsmepaulieb
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Mod Information
- Published
- Oct 30, 2025
- Last Updated
- Oct 30, 2025
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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