Starborn Guardian VII+
By X-2357
Community Rating
Starborn Guardian VII+
This mod aims to convert the Starborn guardian ships into proper cross dimension powerhouses while also serving as a nice in-game designation. Allowing Players some sense of bearing and connection to their original self universes.
The black retexture is another free mod of mine that's available, and is not included in this mod. I highly recommend it as I feel it makes the ship more cosmic and otherworldly. Amping up the stealth and looking likes its made from empty space. This mod should be compatible with any visual overhauls of the guardian ship but will not be compatible with other mods affecting stats of the Guardian ships. nothing should go wrong, just whichever one loads last will take priority.
What this mod does:
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Counts your character's unity trips with the guardian ship name as usual, only not stopping at VI, increasing the designation number from 1 and Guardian I, all the way to 250 where it is finally renamed the Starborn Guardian Continuum for every level after, if you can reach that high on a single character.
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Boosts the Cargo, Shields, Crew Capacity, Weapon Damage, Health, and Passenger Capacity stats with each level up to level 6. I felt at that point it was sufficiently capable for high level end game and didn't want to incrementally keep going when it wouldn't matter very much. Enemy Starborn ships are capped at level 5 and ships will get the most significant final upgrade from 6 and beyond. You should still be able to be destroyed even with the final upgrade from level 6 on, but the guardian will be a nimble assassin able to boost very often.
- Cargo will double with each level, starting at 1500 base, then 3000, 6000, 12000, 24000, and 48000. Which can also change with player perks.
- Minor Health increases to hulls with each level.
- Shield increases with each level, the biggest jump is from 5 to 6.
- Crew capacity upgraded to 7 with every level, until 6 and beyond where its raised to 10.
- Passenger capacity is raised to 7 with every level, until 6 and beyond where its raised to 10.
- Shield Regen rate is changed from level 3 and above.
- Solar Flare Beams and Gravity Torpedoes have increased base damage.
You will need to make another unity trip in order to gain your new ship name, but the stat changes should go into effect immediately with install.
Thanks so much for your time, please check out my other mods and hope you like it!
Additional Screenshots Available
This mod has 3 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Oct 01, 2024
- Last Updated
- Sep 20, 2024
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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