Minimum System Level 75
By youngneil1
Community Rating
-- Little heads up -- I continue my work on the upscaling gameworld from now on in my "Dynamic Universe" mod here on Creations (300 credits). It includes and improves this and other mods of mine that make star systems and enemies stay interesting, regardless of character level and even after several hundred hours of playtime.
You can find an overview of my recent works (called the "so small collection") on my homepage: https://youngneil1.github.io/so-small-collection/
Here is also an overview video on youtube: https://www.youtube.com/watch?v=KKrZ3oP20aA
That said, this mod wil stay free as a legacy. A big thank you for all your support.
-- Legacy -- Little heads up up front - please also have a look at the new dynamic version of this mod: Dynamic System Levels (and its variant Dynamic Sytem Levels Challenge).
Eg begin the next NG+ in a level 75 version of Narion. Or eg set a minimum system level of 75 midgame in your current universe to have fun everywhere with your high level character.
I have uploaded more alternative versions for minimum system levels of 30, 40, 50 and 60.
Minimum System Level (MSL) is the sister mod of Minimum Enemy Level (MEL). In tandem they provide a gameplay experience where characters of every level - in NG+ or in their first universe - find level appropriate, rewarding challenge instead of outleveling content. Both have in common that they only upscale, no downscaling of enemies or systems. MSL scales whole systems, while MEL subtely works in the background, bringing lowby enemies up to par and allowing challenge even when your character outgrows level 75 systems. That being said, the mods work independently - you can mix and match them as you like (use both, use only one).
MSL allows you to manually set the minimum star system level in your current game. The star system level - in combination with the character level and specialized settings for select encounters - decides which level of enemies will spawn (and which loot is available). When you raise the star system level with MSL you will see higher level enemies and appropriate loot in formerly - for your character level - too low level systems. These places instantly become interesting and challenging again.
You can bring the mod in midgame. When using the mod the first time you have to leave the current star system (where you loaded into the game) once and return to have it load its new level for all things spawning in it.
The now higher level system will draw different enemy classes from the leveled NPC spawn tables. This means that these enemies will not only be higher level, but also can be different enemy subtypes/classes (such that apear only on higher levels). This also means that they will grant you more xp and have better loot that they utilize as weapons and armor (and carry with them as extra loot on death). Chests found also draw better loot, based on the higher level.
-- Contact, bug reporting and feedback -- Find me under the username "yourfellowglitch" on the "nosodiumstarfield" reddit, where I have also threads for all of my Creations. Dont bother looking on the "official" Starfield reddit - it's just full of hate these days and not worth anybody's time imho.
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This mod has 1 additional screenshot available on the official Bethesda.net page.
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Mod Information
- Published
- Jun 11, 2024
- Last Updated
- Jun 11, 2024
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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