New Atlantis Awaits (RC) - Starfield Unity
New Atlantis Awaits (RC)

New Atlantis Awaits (RC)

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Important Before Installing or update: Before installing this mod, please make sure to leave New Atlantis and possibly even the entire planet for safety. This will help avoid potential issues during installation.

Mod Features:

New Roads & Buildings: New pathways and buildings have been added, making New Atlantis feel more expansive and lively. A Short River: For the first time, New Atlantis has its very own river! Though small, it adds a nice dynamic to the environment. Dynamic NPC Movement: NPCs in New Atlantis have always had dynamic movement, but with this update, I’ve added many more NPCs to populate the city. They now follow their regular schedules, coming and going at specific times, making the city feel even more vibrant and alive. New Locations: There are several new locations added to New Atlantis. While they currently do not have names, I plan to add names, markers on the map, and fast travel options in the future. Spaceport Changes: Many NPCs are now employed at the spaceport, making it busier than ever. The viewport also features new elements, and you'll notice new cafeterias and spaces within some of the buildings. Static Ships & Pads: For now, landing pads and ships remain static due to technical challenges, but I am working towards a more dynamic system. This is still in beta, and much will change by version 1.0.

City-Wide Improvements Atmosphere Overhaul – Enhanced ambience with wind direction effects, blowing leaves, added smoke in key locations, and subtle particle effects throughout the city. Massive NPC Expansion – Dozens of new NPCs now populate the city. They follow daily schedules and interact with the new areas, making New Atlantis feel alive in a way it never has before. Environmental Details – From added trash piles in alleys to building-side clutter and adjusted terrain, the city now feels more lived-in and authentic. Spaceport Enhancements – The area is busier than ever, with new cafeterias, vendors, and visible activity. Many new workers now have actual jobs and routines. Terrain Work – The city’s foundation is nearly complete, with groundwork in place for future expansions.

A Lot of Small Changes: There are many subtle changes throughout the mod that might not be immediately noticeable but significantly improve the overall feel of New Atlantis. From adjustments to the placement of small objects, improved textures in certain areas, and fine-tuning of NPC behavior, there are far too many details to list. These small changes collectively contribute to a more immersive and polished experience.

Roadmap:

More locations and features are planned for future updates. - 80%Done Named Locations & Interiors – All new areas will be given proper names, with many gaining interior access, lore, and functions. - 85% Done Quest Content – Original quests and small storylines will be introduced to give purpose to new areas and characters. - 8% Done Expanded NPC Behavior – Smarter scheduling, expanded routines, and deeper AI behavior for a more immersive living city. - 85% Done Academy District (Planned) – A new school or academy location may be added, potentially tied to lore or future questlines. - 2% Done Night Lighting Pass – Better ambient lighting, neon lights, and street activity for a richer experience after dark. - 49% Done Performance & Optimization – Continued tweaks to improve FPS and mod stability across all systems. - 40% Done Compatibility & Integration – Ensuring seamless integration with other major overhauls and popular mods. - 60% Done New Buildings & District Expansions – Several new buildings will be added to expand the city layout and enhance the overall atmosphere - 70% Done Feedback from the community will play a crucial role in shaping the mod.

Added New Districts and Locations: Unity Square Unity Gardens Lumen Lakefront Neon Crossroads The Lookout

For Other Modders: If any other modders are interested in adding their own modifications to New Atlantis Awaits, please reach out to me! I want to ensure compatibility and avoid overlapping areas that might interfere with each other.

Help Me Improve This Mod: I look forward to your feedback and support in refining this mod. Together, we can make it exactly as envisioned. Thank you for your understanding and help!

Additional Screenshots Available

This mod has 11 additional screenshots available on the official Bethesda.net page.

View All Screenshots on Bethesda.net

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Mod Information

Published
Apr 08, 2025
Last Updated
Nov 16, 2025
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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