DMF - Debug Menu Framework
By ZeeOgre
Community Rating
As part of my Community Share projects, I've decided to release the Debug Menu Framework.
While testing I found over and over that I was needing to do the ame things repeatedly.
Teleport somewhere, give the player something, test the condition if they had something.
And of course, this is relatively simple (as long as your load order doesn't change) on PC, but it can be very difficult on XBox.
I also didn't want to put a "cheat framework" embedded in the mod
SO...
I built a "ladder" that you put alongside your mod, and then YOU create a new third mod that depends on this, and your mod you want to test.
I've got a series of pre-defined messages, form lists, levelled lists for you to use as injection points, or activiies (give player all research in a list, apply a list of omods to an item, give a list of items (not just LLs), give perks, give avifs...)
I've tried to be comprehensive in the list of things you can do, and flexible enough in the menuing and quest that it's easy to copy.
As it stands it "ships with" a sample LLS and some sample messages. I've set up 5 blanks.
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Mod Information
- Published
- Dec 11, 2025
- Last Updated
- Jan 27, 2026
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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