Pirates Must Die!

Pirates Must Die!

By lxyzbw

Free Mod

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MOD version: V1.1 Game version requirement: V1.16.244.0 Function Description: Designed to maximize compatibility with other mods while minimizing changes to the vanilla game, this mod only attaches a death-listener script to Delgado, the leader of the Crimson Fleet, and removes his essential status to make him killable. If Delgado is killed, the script will instantly complete the six major stages of the player's active Crimson Fleet faction questline:CF02: Rook Meets King;CF03: Echoes of the Past;CF04: Breaking the Bank;CF05: The Best There Is;CF06: Absolute Power;CFSD01:Burden of Proof, It will also automatically complete the two character side quests for the bartender (Bog) and the doctor (Samina). Concurrently, the Crimson Fleet faction will become hostile to the player (takes about 2 seconds to take effect), and all key figures on The Key will have their essential tags stripped, making them killable. Upon entering The Unity, the universe's ending summary will display the outcome where the player chose the UC SysDef faction. This essentially allows you to skip the entire Crimson Fleet questline and raid The Key entirely on your own.

Precautions or special instructions: Immersive Engagement: Because certain vanilla quests lock Delgado's AI package, he may not retaliate when attacked directly. For maximum immersion, it is recommended to attack his surrounding crew members first to initiate combat before executing him. Optimal Trigger Condition: For the cleanest experience, it is highly recommended to kill Delgado during the second faction quest, "Rook Meets King," before accepting any other Crimson Fleet miscellaneous activities. Feedback & Edge Cases: There might be some edge cases or unhandled radiant quests I missed, as I haven't fully cataloged every single miscellaneous task associated with the Fleet, relying mostly on my own memory for the setup. If you encounter any omissions or bugs, please feel free to report them in the Bugs tab here on Nexus Mods.

update note: Optimize script logic and complete the following content:

  1. Task node triggering for completing SSNN interviews
  2. Complete the follow-up task discussion trigger for the four members of the Constellation
  3. Clear the bounty of the current Crimson Fleet
  4. Unlock player rooms on The Key Station (keyless)
  5. Convert the faction relationship of The Key Station to players (not sysdefense), and players can continue to aboard

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