Wicked Workshop- Outpost Projeckt 2
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IMPORTANT PLEASE READ!!!! Update 1.3 removes all Interior Decorators from the Mod.If you used them to decorate in your outposts you will not be able to remove the objects. Any future changes after will be made as hotfixes that come up with no major effect to game. I will continue to look for a fix for version 1.1 but do not know what updating to the latest version will do. I apologize if you lose any content or gameplay. This will likely be the final version pending any fixes I find. Updating from all previous versions except 1.1 should cause no problems.
Version 1.1 is still locked due to the Outpost Build Menu Category addition. You will need to remove it and all objects from your outposts and save before updating to any later versions.
I know the Trolls are gonna smell blood, I am sorry if you lost time and content. Please read all below and please, back up your games and create new saves. If you dont know what Im talking about, educate yourself before trying to modify your game.
Modding YOUR Game: Please understand that I have made objects and combined game assets and functions that were not originally intended by Bethesda. This is probably for a stability reason, so understand that modding your game will have risks. Using mods that alter similar or same objects will often conflict in one case and get overwritten in another, this is common in all modding, that is why we endeavor to avoid these issues by knowing what we download and try to use together in our load order. Modders have taken steps to try and alleviate much of this conflict by giving range priorities to objects so they appear in certain orders in the build lists, and by making custom build menus but there will always be an inherent risk of something else in their esp that was changed or altered; like in this case where I have combined several different mods into one. Unlocked Shipbuilders may conflict, Im not sure. Interior Decorators may conflict, Im not sure. All of the Habs on Landing Pads combine keywords and scripts from the base objects and are combined via packin to the best of my ability for a desired result. Therefore, while all of this looks cool, there are risks to using any mod, especially this one.
One more thing, please QUICKSAVE and IMMEDIATELY reload AFTER you build your outpost and BEFORE you leave so it bakes all the objects in to your game. (IMPORTANT)
This mod adds 37 different sizes and types of Outpost Habs, 8 Outpost Storage Containers, a Custom Scan Boosterthat can all be snapped or built upon almost anything, and 2 Custom Cargo Link Landing Pads with snappable Storage and build platforms. Also included are Mod Exclusive Garages (with Interior Decorators), Unlocked Landing Pad Shipbuilders of Science and Military themes, and 2 Special Structures that count as Crew Stations and include Workbenches and Interior Decorators. Assigned Outpost Crew Members will stay near the structures and interact with the objects inside and out! All habs are fully lighted, navmeshed, and atmospheric. Landing Pad Garages also include Interior Decorators for faster building!
Science Habs
Science Hab Small Double- (Double Story, Single Base) Science Hab Small Double- (Double Story, Single Hydro Top) Science Hab Medium Angled- (Single Story, Double Long Base) Science Hab Medium Flat- (Single Story, Double Long Base) Science Hab Medium Double Angled -(Double Story, Double Long Base) Science Hab Medium Double Flat- (Double Story, Double Long Base) Science Hab Garage- (Single Story, Double Long Base, Front Entrance w/Ramp) Science Hab Garage Hydro- Alt (Single Story, Double Long Base, Front Half Hydro Entrance w/Ramp) Science Hab Garage Custom- (Double Half Story Hydro Top, Double Long Base, Front Entrance w/Ramp) Science Hab Garage Double Angled- (Double Story, Double Long Base, Front Entrance w/Ramp) Science Hab Garage Double Angled Alt- (Double Story, Double Long, Top Half Hydro, Front Entrance w/Ramp) Science Hab Garage Double Flat- (Double Story, Double Long Base, Front Entrance w/Ramp) Science Hab Garage Double Flat Alt- (Double Story, Double Long, Top Half Hydro, Front Entrance w/Ramp) Science Hab Garage Triple- (Triple Story Top Hydro, Double Long Base, Front Entrance w/Ramp) Science Hab Small Landing Pad Workshop- (Medium Long Lighted Pad w/Unlocked Shipbuilder and Decorator) Science Hab Round Landing Pad Workshop- (Round Lighted Pad w/Unlocked Shipbuilder and Decorator) Science Hab Large Landing Pad Headquarters- (2x2 Pad w/Unlocked Shipbuilder and Decorator, 2 Additional Habs) Science Half Hab Science Half Hab Alt
Hydroponic Habs
Hydroponic Hab Small Double- (Double Story, Single Room) Hydroponic Hab Medium Angled -(Single Story, Double Long Base) Hydroponic Hab Medium Flat- (Single Story, Double Long Base) Hydroponic Hab Medium Double Angled- (Double Story, Double Long Base) Hydroponic Hab Medium Double Flat- (Double Story, Double Long Base) Hydroponic Hab Garage- (Single Story, Double Long Base, Front Entrance w/Ramp) Hydroponic Hab Garage Custom- (Double Half Story Hydro Top, Double Long Base, Front Entrance w/Ramp) Hydroponic Hab Garage Triple- (Triple Story Top Hydro, Double Long Base, Front Entrance w/Ramp) Hydroponic Half Hab Hydroponic Half Hab Alt
Military Habs
Military Hab Small Double- (Double Story, Single Room) Military Hab Medium- (Single Story, Double Long Base) Military Hab Medium Alt- (Double Half Story, Double Long Base) Military Hab Medium Double- (Double Story, Double Long Base) Military Small Landing Pad Workshop- (Medium Long Lighted Pad w/Unlocked Shipbuilder and Decorator) Military Hab Round Landing Pad Workshop- (Round Lighted Pad w/Unlocked Shipbuilder and Decorator) Military Hab Large Landing Pad Headquarters- (2x2 Pad w/Unlocked Shipbuilder and Decorator, 2 Additional Habs) Military Half Hab
Special Structures
Outpost Science Bay- (Outdoor Workshop Garage w/Workbenches, Crew Station x2, Mission Board/ Bounty Clearance, Decorator) (Only Decorator Can Build on Structure) Outpost Field Hab- (Tent Hab w/Outdoor Workbenches and Decorator, Crew Station x2, Mission Board/ Bounty Clearance) (Only Decorator Can Build on/in Structure)
Miscellaneous Category
Outpost Cargo Link *Capacity Increase Outpost Cargo Link (Inter-System) *Capacity Increase Wicked Scan Booster
Storage
Gas Small (capacity 500) Gas Medium (capacity 1000) Liquid Small (capacity 500) Liquid Medium (capacity 1000) Solid Small (capacity 500) Solid Medium (capacity 1000) Warehouse Small (capacity 500) Warehouse Medium (capacity 1000)
Load Order: This mod was made with compatibility in mind, therefore none of the vanilla outpost lists were altered. My Structures list is injected into the game with a determined priority range in the Outpost Structures Build Menu of 1000-1099. This means two things. The first, that my objects will almost certainly be at the bottom of the Structures Tab. Second, that unless someone else's mod uses the same priority range numbers for their objects, there will be no conflicts. Modders and the modding community are deliberately setting priority ranges for this purpose. If you have any questions please let me know.
Disclaimer: Please understand that I have made objects and combined game assets and functions that were not originally intended by Bethesda. This is probably for a stability reason, so understand that modding your game will have risks. Using mods that alter similar or same objects will often conflict in one case and get overwritten in another, this is common in all modding, that is why we endeavor to avoid these issues by knowing what we download and try to use together in our load order. Modders have taken steps to try and alleviate much of this conflict by giving range priorities to objects so they appear in certain orders in the build lists, and by making custom build menus but there will always be an inherent risk of something else in their esp that was changed or altered, like in my case where I have combined several different mods into one. Unlocked Shipbuilders may conflict, Im not sure. Interior Decorators may conflict, Im not sure. All of the Habs on Landing Pads combine keywords and scripts from the base objects and are combined via packin to my closest estimation of a result. Therefore, while all of this looks cool, there are risks to using any mod, especially this one, lol. It's just gonna get more Wicked, I promise you!
One more thing, please QUICKSAVE and IMMEDIATELY reload AFTER you build your outpost and BEFORE you leave so it bakes all the objects in to your game.
Build Limit: Some of these Structures are very Large and utilize a lot of resource space so you will reach the Build Limit rather quickly. PC users can use a console command to reset the build limit as follows:
- Close Builder and approach the Outpost Beacon.
- Open Console and select the Outpost Beacon, it will be labeled "ACTI."
- type in the follow without quotations "forceav 399 0" then press Enter.
- Do this at least twice and the next time you open the Outpost Builder your Limit will be refereshed!
Additional Screenshots Available
This mod has 10 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Nov 11, 2024
- Last Updated
- Dec 02, 2024
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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