Allied Armaments: Longwatch .50 AMR
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The AA‑50 Longwatch is a heavy anti‑materiel sniper missing from the militaristic Allied Armaments arsenal. A Barrett‑inspired powerhouse chambered in .50 Caseless. Unlock it at level 45 in any playthrough and discover 29 fully retrofitted Allied meshes blending design cues from the Pacifier, Negotiator, AA‑99, and Breach for a seamless, lore‑friendly fit alongside AA’s other beastly sci‑fi military platforms. Built for long‑range dominance but adaptable for close‑quarters chaos, the Longwatch ships with a full suite of modular attachments for any mission profile. Swap between multiple barrels, stocks, grips, magazines, optics, muzzle devices, lasers, internals, and even two fire‑rate modes. That's right! A slow‑paced full‑auto option. Run a short barrel and suppressor for tight corridors, or take the high ground with a 25” long barrel and brake. The choice is yours!
AA‑50 Longwatch Attachment Breakdown
Ammo Types • Armor‑Piercing • High‑Explosive (HE) • White‑Hot Barrel Types • Bull Barrel • Fluted Barrel • Light Barrel • Long Barrel • Short Barrel • Standard Barrel Grips • Ergonomic Grip • Tactical Grip • Standard Grip Internal Mods • Hair Trigger • High‑Powered Receiver • High‑Velocity Chamber Lasers • Red Laser • Green Recon Laser Magazines • 15‑Round Large • 10‑Round Standard • 5‑Round Small Muzzle Devices • Small Brake • Compensator • Large Muzzle Brake • Suppressor Optics • Reflex Sight • Short Scope • Medium Scope • Long Scope • Recon Scope • Aperture‑Style Iron Sights Stocks • Standard Stock • Tactical Stock • Stabilizing Stock Fire Rates • Semi‑Automatic • Slow‑Cycle Automatic
Bonus Legendary Variants “Breakforce” • Effects: Rapid, Extended Mag • Compensator • Short Barrel • Laser Sight • Large Magazine • Reflex Sight • Standard Grip • Standard Stock
“Overstrike” • Effects: Instigating, Hitman • Suppressor • Long Barrel • Small Magazine • Long Scope • Ergonomic Grip • Solid Stock
“Shocklance” • Effects: Furious, Staggering, Concussive • Muzzle Brake • Bull Barrel • XPL Rounds • Medium Scope • Tactical Grip • Tactical Stock
The Longwatch is only the beginning! Honestly, it was a side quest that took on a life of its own. I’m excited to finally share it with you all as the kickoff to a brand‑new chapter for Starfield. My custom ballistics work and first‑person shooting overhaul have been in development for about a year now in anticipation of this moment. Expanded customization, optic and model overhauls, and a whole lot more are on the way. This weapon wasn’t planned, but I’m glad I pivoted to it for my first release. It fills a massive gap in the Allied sandbox that I’ve always felt was missing, and it feels incredible to use. The AA-50 will integrate seamlessly with all my upcoming systems for players who install it and pick up future creations. Stay tuned. Things are just getting started!
If you have any feedback or issues, please message me on Discord: m0d3rnspar7an
Release notes
Playstation
-
1.1- Quality-tier upgrade system now works (tier form was missing and is now wired in)
- The workbench/inventory icons display correctly (folder path fixed).
- Damage up 120→145 for more AMR punch than the standard Hardtarget set for .50 caseless
- Leveled Lists unlock lowered for more action at lower levels 40→20 to match the Hard Target's unlock tier
- Added vendor availability in Leveled Lists for auto-rifle variations
- ADS speed corrected to 0.25 for snappier vanilla style handling, reload speed restored to 1.0.
- Added more distinct AMDL changes from Hard Target; Recoil, ballistic pattern etc.
- Hand-placed legendary variants as guaranteed UC-space finds (At any level) in open crates
Breakforce (UC Vigilance/Deep Cover)
Overstrike (Tau Gourmet/Grunt Work)
Shocklance (Forward Base 441, Londinion/Hostile Intelligence)
Accessible outside of mission parameters with the exception of Breakforce being locked behind getting to the UC Vigilance bridge
- Craftable workbench skins added to further customization (Tactical black, 50 Shades of FDE, AMR Navy Grey)
- Tuned the Light/Fluted barrel, and scope descriptions to be distinct and stat-accurate.
- Adjusted scope magnification changes; Recon x4 from x3, Short Scope x3.5 from x2, Large Scope x4 to x6 and Sniper Scope x6 to x10, Adjusted 2 scope overlays (squared for long scope, drop-comp crosshair for short scope)
- New Sabot anti‑matériel round added to further AMR damage with high precision and a custom 3rd person subtle sabot debris muzzle flash, available in 5 round magazine with very slight slower rate of fire; replaces small magazine upgrade on "Overstrike." -
1.00== Describe this release ==
PC
-
1.1- Quality-tier upgrade system now works (tier form was missing and is now wired in)
- The workbench/inventory icons display correctly (folder path fixed).
- Damage up 120→145 for more AMR punch than the standard Hardtarget set for .50 caseless
- Leveled Lists unlock lowered for more action at lower levels 40→20 to match the Hard Target's unlock tier
- Added vendor availability in Leveled Lists for auto-rifle variations
- ADS speed corrected to 0.25 for snappier vanilla style handling, reload speed restored to 1.0.
- Added more distinct AMDL changes from Hard Target; Recoil, ballistic pattern etc.
- Hand-placed legendary variants as guaranteed UC-space finds (At any level) in open crates
Breakforce (UC Vigilance/Deep Cover)
Overstrike (Tau Gourmet/Grunt Work)
Shocklance (Forward Base 441, Londinion/Hostile Intelligence)
Accessible outside of mission parameters with the exception of Breakforce being locked behind getting to the UC Vigilance bridge
- Craftable workbench skins added to further customization (Tactical black, 50 Shades of FDE, AMR Navy Grey)
- Tuned the Light/Fluted barrel, and scope descriptions to be distinct and stat-accurate.
- Adjusted scope magnification changes; Recon x4 from x3, Short Scope x3.5 from x2, Large Scope x4 to x6 and Sniper Scope x6 to x10, Adjusted 2 scope overlays (squared for long scope, drop-comp crosshair for short scope)
- New Sabot anti‑matériel round added to further AMR damage with high precision and a custom 3rd person subtle sabot debris muzzle flash, available in 5 round magazine with very slight slower rate of fire; replaces small magazine upgrade on "Overstrike." -
1.00== Describe this release ==
-
1.00Initial Release
Xbox
-
1.1- Quality-tier upgrade system now works (tier form was missing and is now wired in)
- The workbench/inventory icons display correctly (folder path fixed).
- Damage up 120→145 for more AMR punch than the standard Hardtarget set for .50 caseless
- Leveled Lists unlock lowered for more action at lower levels 40→20 to match the Hard Target's unlock tier
- Added vendor availability in Leveled Lists for auto-rifle variations
- ADS speed corrected to 0.25 for snappier vanilla style handling, reload speed restored to 1.0.
- Added more distinct AMDL changes from Hard Target; Recoil, ballistic pattern etc.
- Hand-placed legendary variants as guaranteed UC-space finds (At any level) in open crates
Breakforce (UC Vigilance/Deep Cover)
Overstrike (Tau Gourmet/Grunt Work)
Shocklance (Forward Base 441, Londinion/Hostile Intelligence)
Accessible outside of mission parameters with the exception of Breakforce being locked behind getting to the UC Vigilance bridge
- Craftable workbench skins added to further customization (Tactical black, 50 Shades of FDE, AMR Navy Grey)
- Tuned the Light/Fluted barrel, and scope descriptions to be distinct and stat-accurate.
- Adjusted scope magnification changes; Recon x4 from x3, Short Scope x3.5 from x2, Large Scope x4 to x6 and Sniper Scope x6 to x10, Adjusted 2 scope overlays (squared for long scope, drop-comp crosshair for short scope)
- New Sabot anti‑matériel round added to further AMR damage with high precision and a custom 3rd person subtle sabot debris muzzle flash, available in 5 round magazine with very slight slower rate of fire; replaces small magazine upgrade on "Overstrike." -
1.00== Describe this release ==
-
1.00Initial Release
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