Halo Reach Pelican Port (Original by MichealOliver on Nexus)

Halo Reach Pelican Port (Original by MichealOliver on Nexus)

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ORIGINAL MOD BY MichaelOliver ON NEXUS I am not the original mod creator i am just porting the mod, the original creator already said «Not by me, if someone else wants to port it they are welcome to as long as they credit me as the original author.» ORIGINAL MOD BY MichaelOliver ON NEXUS I tested this mod on a series s and had almost no issues, my only issue is the version with the custom interior/cockpit being buggy when testing it on a heavily modded existing save, think its a conflict with something in my load order though, but otherwise works fine, ill update this as soon as i find out what the problem is Do not bother the original author about bugs in this version, its most likely exclusive to this port You can message me on xbox if there are any severe issues and i will try to help: ODST Tali 6837 (only message pls dont send party invites or add to group chat etc)

Porters notes This is my first port so any issues are most likely either from me porting it, or issues with conflicts, or even issues with the xbox version of the game as there are some differences, though all i did was convert the mod using archive2 and converting the textures to the right format and I use the mod on my main save without it causing me issues and use it as one of my main ships. You can put any weapons on the hardpoints on the wings and the point on the nose, I recommend using matilijas aerospace as their autocannons work well on this, but it supports any weapons that mount via equipment pads and similar snap points You need ship vendor framework to find the prebuilt pelican if you dont want to build it manually, and it can be very expensive so I recommend using cheat terminal if you want to get it easier its sold at New Atlantis Also recommend using ship builder configurator and disabling overlap checking The grav jumping effects are from the mod Grav Lanes, i highly recommend using it but its not required The pelican can be found sold at New Atlantis on Jemison, if installing on existing save wait at least 7-14 UT days (168-336 UT hours) ingame for the list of ships to change, and make sure you put it in the right part of the load order as well just incase) I will NOT make a paid/achievement friendly version of this, please do not request one I might port more mods if i get permission and they werent already ported

Original mod: https://www.nexusmods.com/starfield/mods/13333?tab=description

Ship builder config: https://creations.bethesda.net/en/starfield/details/7c40d885-797b-44ed-a60f-b9b5c0e613cc/Ship_Builder_Configurator___Console_Edition

Matilija's Aerospace: https://creations.bethesda.net/en/starfield/details/df3bc774-c92c-4051-a51a-e2573f7175ed/Matilija_Aerospace_V8_5

Ship Vendor Framework: https://creations.bethesda.net/en/starfield/details/36f1911d-8197-43f2-8a44-29a0c23209ec/Ship_Vendor_Framework__SVF_

Original nexus description

«Hello and thank you for checking out my mod. Please be patient if there are any issues and if you find anything wrong with the mod please let me know. I will try to fix it. Below are the details of the mod.

If you would like to beta test future mods join here: https://discord.gg/JADc3G4PQv

V2.1 I. The new update adds in a trigger volume for the inside of the ship to eliminate outside noise in the custom interior.

II. It now comes with the full interior from Halo Reach modified a tad to work with Starfield mechanics.

III. It comes with it's own engines, grave drive, reactor, shields, fuel tank, docker, landing bay, custom 1x1 hab, and the Pelican has shielded cargo built in.

IV. The landing bay and docker are inivisible and that is intended.

V. The landing bay can be a bit hard to find, but it should be on the back end of the ship where the troop transport door is.

VI. There will be a build guide video showing how to set up all the pieces for this to work as well as showcasing the ship in active combat.

VII. This ship does come pre-built through integration with the Ship Vendor Framework mod and can be purchased at New Atlantis.

VIII. Special thanks goes out to the people who helped make this possible and beta tested the mod. A. Thanks to 343/ Halo Studios for the original model and textures. B. Thanks to electionis007 for the invisible nif files, without these I would not have been able to make the invisible landing bay or docker. C. Thanks to Vikoizbeast for the color textures and beta testing the mod. D. Thanks to lostinwhere for beta testing the mod.

IX. Credits Disclaimer: Halo Reach © Microsoft Corporation. Halo Reach Pelican was created under Microsoft's "Game Content Usage Rules" using assets from Halo Reach, and Halo Infinite and it is not endorsed by or affiliated with Microsoft. https://www.xbox.com/en-US/developers/rules

V2.0 I. It now comes with the full interior from Halo Reach modified a tad to work with Starfield mechanics.

II. It comes with it's own engines, grave drive, reactor, shields, fuel tank, docker, landing bay, custom 1x1 hab, and the Pelican has shielded cargo built in.

III. The landing bay and docker are inivisible and that is intended.

IV. The landing bay can be a bit hard to find, but it should be on the back end of the ship where the troop transport door is.

V. There will be a build guide video showing how to set up all the pieces for this to work as well as showcasing the ship in active combat.

VI. This ship does come pre-built through integration with the Ship Vendor Framework mod and can be purchased at New Atlantis.

VII. Special thanks goes out to the people who helped make this possible and beta tested the mod. A. Thanks to 343/ Halo Studios for the original model and textures. B. Thanks to electionis007 for the invisible nif files, without these I would not have been able to make the invisible landing bay or docker. C. Thanks to Vikoizbeast for the color textures and beta testing the mod. D. Thanks to lostinwhere for beta testing the mod.

VIII. Credits Disclaimer: Halo Reach © Microsoft Corporation. Halo Reach Pelican was created under Microsoft's "Game Content Usage Rules" using assets from Halo Reach, and Halo Infinite and it is not endorsed by or affiliated with Microsoft. https://www.xbox.com/en-US/developers/rules

V1.0 I. It comes with it's own engines, grave drive, reactor, shields, fuel tank, docker, landing bay, custom 1x1 hab, and the Pelican has shielded cargo built in.

II. The landing bay and docker are inivisible and that is intended.

III. The landing bay can be a bit hard to find, but it should be on the back end of the ship where the troop transport door is.

IV. There will be a build guide video showing how to set up all the pieces for this to work as well as showcasing the ship in active combat.

V. This ship does come pre-built through integration with the Ship Vendor Framework mod and can be purchased at New Atlantis.

VI. Special thanks goes out to the people who helped make this possible and beta tested the mod. A. Thanks to 343/ Halo Studios for the original model and textures. B. Thanks to electionis007 for the invisible nif files, without these I would not have been able to make the invisible landing bay or docker. C. Thanks to Vikoizbeast for the color textures and beta testing the mod. D. Thanks to lostinwhere for beta testing the mod.

VII. Credits Disclaimer: Halo Reach © Microsoft Corporation. Halo Reach Pelican was created under Microsoft's "Game Content Usage Rules" using assets from Halo Reach, and it is not endorsed by or affiliated with Microsoft. https://www.xbox.com/en-US/developers/rules»

ORIGINAL MOD BY MichaelOliver ON NEXUS

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This mod has 4 additional screenshots available on the official Bethesda.net page.

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Mod Information

Published
Jun 19, 2026
Last Updated
Jun 16, 2026
Platforms
Xbox

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