Better Landing Pads for Large Ships
Community Rating
I love building big ships, and it always bothers me that they clip through most landing pads in the game, with Gagarin and Redmile being the worse. The immersion breaking aspect of this always pushes me to smaller ships, so I decided to make the cities of the settled systems make their landing pads work with ships up to 120 meters long now (60 meters as shown in game, as it measures from center to front).
I made sure not to delete anything from any of the game cells, just moved them around or set them to be disabled.
The landing pads at Crucible, Cydonia, Eleos Retreat, Gragarin, Neon, New Homestead, Redmile, and Waggoner Farm have been adjusted to accommodate larger ships. For best results, if you have a large ship, make sure the front is raised higher off the ground to clear all obstacles, with Waggoner Farm needing the highest nose for the largest ships.
Release notes
Playstation
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1.00== Describe this release ==
Initial release
PC
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1.00== Describe this release ==
Initial release
Xbox
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1.00== Describe this release ==
Initial release
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos (2)
New Atlantis Outpost Rebuild - Plus Updated Mod List 2026 | Starfield Creations PC Xbox & PS5
Starfield Essentials: Can You Park Two Ships on Landing Pads without Mods on Xbox
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Mod Information
- Published
- May 29, 2026
- Last Updated
- May 29, 2026
- Platforms
- Playstation, PC, Xbox