Better Landing Pads for Large Ships

Better Landing Pads for Large Ships

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I love building big ships, and it always bothers me that they clip through most landing pads in the game, with Gagarin and Redmile being the worse. The immersion breaking aspect of this always pushes me to smaller ships, so I decided to make the cities of the settled systems make their landing pads work with ships up to 120 meters long now (60 meters as shown in game, as it measures from center to front).

I made sure not to delete anything from any of the game cells, just moved them around or set them to be disabled.

The landing pads at Crucible, Cydonia, Eleos Retreat, Gragarin, Neon, New Homestead, Redmile, and Waggoner Farm have been adjusted to accommodate larger ships. For best results, if you have a large ship, make sure the front is raised higher off the ground to clear all obstacles, with Waggoner Farm needing the highest nose for the largest ships.

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This mod has 12 additional screenshots available on the official Bethesda.net page.

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YouTube Videos (2)

New Atlantis Outpost Rebuild - Plus Updated Mod List 2026 | Starfield Creations PC Xbox & PS5

By NEON Jai • 2 months ago

Starfield Essentials: Can You Park Two Ships on Landing Pads without Mods on Xbox

By Richard Presents Starfield Essentials • 2 years ago

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Mod Information

Published
May 29, 2026
Last Updated
May 29, 2026
Platforms
Playstation, PC, Xbox

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