Flashy(JoeR) - Exploration+
By FlashyJoer
Community Rating
Important Note:
Mod now installs in a non-running state. This prevents function overload when you start a new game or NG+, when all other mods are usually firing up. In order to make the mod active, all you need to do is equip a piece of armor, whether that is a helmet, a spacesuit or a boostpack, even a piece of clothing will do it! once you do, the mod's functions will become active.
For those who are already running the mod, you need do nothing - its running state will remain constant, until you go through Unity, at which point, it will be dormant, until you do the above.
Advanced Needs Vol.4 - Exploration+
What is Exploration+?
This mod introduces a "loadout locking" mechanism where accessing your inventory can be optionally locked to specific safe areas, like a house, your ship, cities, space stations, etc. Or, to simulate the immersion of rummaging through your backpack, when you are sitting down.
The mod also introduces spacesuit damage systems, where critical hits against you from enemy fire could cause a suit breach, which on an O2-less world, could be a very bad situation for you.
The mod is aware of Bethesda created vehicles, REV-8, Deimog and Moonjumper, and takes advantage of them for the purposes of mitigating the effects of a breached suit and allowing access to your inventory if you have the optional loadout locking enabled.
Damaged suits can be repaired with mod-introduces patch kits, craftable at the Industrial Bench.
Optionally, there is a new suit mod, Emergency O2 Reserve Tank, that you can craft onto your suits, that will effectively double the amount of time you have to get to safety in the event of a suit breach. This tank auto refills every time you enter a breathable environment, including the Deimog and Moonjumper (as they are both enclosed spaces).
Damage caused to your suits lowers their ability to protect you, and increases the odds of a breach occurring. And optionally, you can tell the mod that a suit with zero health is "destroyed", which removes it from being worn, until you repair it.
Your suit can also be damaged by Environmental Hazards, Starborn powers being used against you, and especially if you receive Lacerations or Puncturing Wounds, that is an automatic breach that is exempt from "critical hits" occurring.
Your Starborn powers that change up the systems introduced in this mod are: Moon Form and Reactive Shield, these will block damage to your suit's health, and potential breaches while these powers are in effect. Also, Personal Atmosphere cancels out the penalties of having a breached suit, so long as it is running.
====
What Exploration+ isn't, is a mod about enhancing "exploration"; its solely about the perils of exploring, and combat situations while doing so. Its about the synergy between having to deal with damaged gear while in a heated combat situation and not having access to your inventory, having to rely on your favorites wheel to get you through the "suck", until it is safe to sit and rummage through your gear to repair it all, as required.
There is a lot to be said for what the mod does, how it handles things, but I don't want to flood this screen with all the minute details. If you are curious and want to know more, the full documentation is over on the mod's Nexus page. And if you don't want to read a novel, the mod's Game Settings are fairly well documented on what they do to affect your gameplay.
Release notes
Xbox
-
1.15Added notification if suit is broken off your body and you step into a non-breathable environment.
Fixed 25% armor health warning. -
1.14Adds a time delay for registering equipping armor on New Game+ so that the Starborn equipped armor doesnt trigger the mod starting.
-
1.13Mod now installs in a non-running state. This prevents function overload when you start a new game or NG+, when all other mods are usually firing up. In order to make the mod active, all you need to do is equip a piece of armor, whether that is a helmet, a spacesuit or a boostpack, even a piece of clothing will do it! once you do, the mod's functions will become active.
For those who are already running the mod, you need do nothing - its running state will remain constant, until you go through Unity, at which point, it will be dormant, until you do the above. -
1.12Added reserve tank refilling when you enter either the Deimog or the Moonjumper.
-
1.11I forgot to roll "Easy Mode" into the new suit health system; that has been corrected.
The entire mod now checks for, as reacts to, specific starborn powers.
Particle Beam, Supernova and Solar Flare, if used against you by enemy Starborn, will count towards suit damage and breach chances. On the flip side, if you use Moon Form or Reactive Shield, they will completely negate all decreases in Spacesuit Health and the increase in Puncture Chances while they are in effect. -
1.10Suits now have "health condition" when using "Suits get destroyed"
Blocked the scanner from hitting the player with a magic effect and potentially causing suit breaches. -
1.09Added some clamping on breach message appearing when you arent actually wearing your spacesuit anymore due to it being destroyed.
-
1.08Added ability to access inventory while seated. New game setting controls this. MUST be enabled to have access to inventory while in Rev8, Moonjumper or Deimog.
-
1.07Refined OnHit and OnMagciEffect events to slim down random "knocks" that were trigger suit breaches when exiting a rover or a workbench.
Added the REV-8 for the purposes of inventory use while seating in it. -
1.06Added soft-checks for the Deimog being installed, as well as the Moonjumper, and if they are, when you are inside one, they can:
1) Block Environmental Effects causing suit breach.
2) Block Suit breaches from enemy fire.
3) Add Inventory unlocking when in a Deimog or Moonjumper.
4) Block the effects of having a breaches suit (O2 replenishes and HP loss stops). -
1.05A lof of changes. Too many to list. See mod page on NEXUS for full details.
-
1.04Added a new control to game settings that allows you to block 90% healing effectiveness while in an Asphyxiated state due to suit breach (when you are out of O2 and taking health damage).
-
1.03Added some extra Magic Effect detection to clamp it from hitting the player in "safe zones", unless they are actively in combat. Also removed giving the player the shutdown item, as it is no longer needed since the mod has controls to disable the inventory lockout system now.
-
1.02Hooked LACERATIONS and PUNCTURING WOUNDS to the suit breach system directly. Either of these will immediately breach the suit, no "chances" roll.
-
1.01Forgot to change the spacesuit repair kit weight to what it was supposed to be. This changes them from 0 to 1 kilo each.
-
1.00Initial Release
Playstation
-
1.15Added notification if suit is broken off your body and you step into a non-breathable environment.
Fixed 25% armor health warning. -
1.14Adds a time delay for registering equipping armor on New Game+ so that the Starborn equipped armor doesnt trigger the mod starting.
-
1.13Mod now installs in a non-running state. This prevents function overload when you start a new game or NG+, when all other mods are usually firing up. In order to make the mod active, all you need to do is equip a piece of armor, whether that is a helmet, a spacesuit or a boostpack, even a piece of clothing will do it! once you do, the mod's functions will become active.
For those who are already running the mod, you need do nothing - its running state will remain constant, until you go through Unity, at which point, it will be dormant, until you do the above. -
1.12Added reserve tank refilling when you enter either the Deimog or the Moonjumper.
-
1.11I forgot to roll "Easy Mode" into the new suit health system; that has been corrected.
The entire mod now checks for, as reacts to, specific starborn powers.
Particle Beam, Supernova and Solar Flare, if used against you by enemy Starborn, will count towards suit damage and breach chances. On the flip side, if you use Moon Form or Reactive Shield, they will completely negate all decreases in Spacesuit Health and the increase in Puncture Chances while they are in effect. -
1.10Suits now have "health condition" when using "Suits get destroyed"
Blocked the scanner from hitting the player with a magic effect and potentially causing suit breaches. -
1.09Added some clamping on breach message appearing when you arent actually wearing your spacesuit anymore due to it being destroyed.
-
1.08Added ability to access inventory while seated. New game setting controls this. MUST be enabled to have access to inventory while in Rev8, Moonjumper or Deimog.
-
1.07Refined OnHit and OnMagciEffect events to slim down random "knocks" that were trigger suit breaches when exiting a rover or a workbench.
Added the REV-8 for the purposes of inventory use while seating in it. -
1.06Added soft-checks for the Deimog being installed, as well as the Moonjumper, and if they are, when you are inside one, they can:
1) Block Environmental Effects causing suit breach.
2) Block Suit breaches from enemy fire.
3) Add Inventory unlocking when in a Deimog or Moonjumper.
4) Block the effects of having a breaches suit (O2 replenishes and HP loss stops). -
1.05A lof of changes. Too many to list. See mod page on NEXUS for full details.
-
1.04Added a new control to game settings that allows you to block 90% healing effectiveness while in an Asphyxiated state due to suit breach (when you are out of O2 and taking health damage).
-
1.03Added some extra Magic Effect detection to clamp it from hitting the player in "safe zones", unless they are actively in combat. Also removed giving the player the shutdown item, as it is no longer needed since the mod has controls to disable the inventory lockout system now.
-
1.02Hooked LACERATIONS and PUNCTURING WOUNDS to the suit breach system directly. Either of these will immediately breach the suit, no "chances" roll.
-
1.01Forgot to change the spacesuit repair kit weight to what it was supposed to be. This changes them from 0 to 1 kilo each.
-
1.00Initial Release
PC
-
1.15Added notification if suit is broken off your body and you step into a non-breathable environment.
Fixed 25% armor health warning. -
1.14Adds a time delay for registering equipping armor on New Game+ so that the Starborn equipped armor doesnt trigger the mod starting.
-
1.13Mod now installs in a non-running state. This prevents function overload when you start a new game or NG+, when all other mods are usually firing up. In order to make the mod active, all you need to do is equip a piece of armor, whether that is a helmet, a spacesuit or a boostpack, even a piece of clothing will do it! once you do, the mod's functions will become active.
For those who are already running the mod, you need do nothing - its running state will remain constant, until you go through Unity, at which point, it will be dormant, until you do the above. -
1.12Added reserve tank refilling when you enter either the Deimog or the Moonjumper.
-
1.11I forgot to roll "Easy Mode" into the new suit health system; that has been corrected.
The entire mod now checks for, as reacts to, specific starborn powers.
Particle Beam, Supernova and Solar Flare, if used against you by enemy Starborn, will count towards suit damage and breach chances. On the flip side, if you use Moon Form or Reactive Shield, they will completely negate all decreases in Spacesuit Health and the increase in Puncture Chances while they are in effect. -
1.10Suits now have "health condition" when using "Suits get destroyed"
Blocked the scanner from hitting the player with a magic effect and potentially causing suit breaches. -
1.09Added some clamping on breach message appearing when you arent actually wearing your spacesuit anymore due to it being destroyed.
-
1.08Added ability to access inventory while seated. New game setting controls this. MUST be enabled to have access to inventory while in Rev8, Moonjumper or Deimog.
-
1.07Refined OnHit and OnMagciEffect events to slim down random "knocks" that were trigger suit breaches when exiting a rover or a workbench.
Added the REV-8 for the purposes of inventory use while seating in it. -
1.06Added soft-checks for the Deimog being installed, as well as the Moonjumper, and if they are, when you are inside one, they can:
1) Block Environmental Effects causing suit breach.
2) Block Suit breaches from enemy fire.
3) Add Inventory unlocking when in a Deimog or Moonjumper.
4) Block the effects of having a breaches suit (O2 replenishes and HP loss stops). -
1.05A lof of changes. Too many to list. See mod page on NEXUS for full details.
-
1.04Added a new control to game settings that allows you to block 90% healing effectiveness while in an Asphyxiated state due to suit breach (when you are out of O2 and taking health damage).
-
1.03Added some extra Magic Effect detection to clamp it from hitting the player in "safe zones", unless they are actively in combat. Also removed giving the player the shutdown item, as it is no longer needed since the mod has controls to disable the inventory lockout system now.
-
1.02Hooked LACERATIONS and PUNCTURING WOUNDS to the suit breach system directly. Either of these will immediately breach the suit, no "chances" roll.
-
1.01Forgot to change the spacesuit repair kit weight to what it was supposed to be. This changes them from 0 to 1 kilo each.
-
1.00Initial Release
Additional Screenshots Available
This mod has 8 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Apr 27, 2026
- Last Updated
- May 07, 2026
- Platforms
- Playstation, PC, Xbox
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