Xeno Master
Community Rating
The description is summarized here because of beth net limitations. See my Nexusmods page for full info. You can join my discord server (linked further down here in the description) for additional support.
THE NEXUS MODS VERSION IS ALSO THE MAIN VERSION FOR PC:
VIDEO SHOWCASE OF THE LATEST UPDATE
Have you ever found it disappointing with the lack of any creature/animal companions in the game? Tired of having to reanimate or "mind control" creatures all the time?
Xeno Master is here to take care of that.
Xeno Master is a rather different creature companion mod that provides you a way to tame the various different faunas/creatures within the Settled Systems. Your captured alien pets will behave more like real companions rather then being mind controlled or reanimated drones. Annoyed that you cannot roleplay as a Xenoweapons specialist?
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====== FEATURES ======
. Xeno Master allows you to capture creatures through the use of an item called the Creature Cooperation Device (or C.C.D. for short) and manage them with a portable computer called the Xenobox.
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The C.C.D. is your main method of capturing creatures. They are thrown similar to that of Impact grenades, except with a few major key differences. The CCD does not deal any meaningful damage, instead when the CCD gets a direct hit on any creature, it will attempt to contain them into the Xenobox. The CCD follows a catch formula that will be listed later here.
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The Xeno P.R.O.D.! An alternative main method and more "traditional" style of capturing creatures! Can also serve as an EM melee weapon! Capturing creatures this way uses prod taming batteries, which are special misc items.
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Hatch Alien Eggs! An alternative method for capturing creatures! Those Alien Eggs you find randomly in the vanilla game now serve a purpose! Build an Alien Egg Incubator in any of your outposts/ships and then place your alien egg in it to incubate your eggs!
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The Xenobox is your main method of managing your alien pets, this will allow you to send a xeno pet out to accompany you in your travels and behave as a real companion. This also serves as the storage for your pets, you can have up to 400 pets at a time!
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Have a companion not from Xeno Master? No problem! Xeno Master uses its own follower framework which means you can bring a companion (ex: Vasco, Andreja, Barrett, Adoring Fan, etc) and a xeno pet with you! 100% Compatible with The Gang's All Here!
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Caught a beautiful blue creature in a frozen biome? They will have that look everywhere! No more "chameleon" color swapping! Which means you can bring your newly caught blue creature to a Volcanic or Forest biome and they will still keep that look, no matter what.
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Special Xeno pets that have their own "backstory" and a unique way of obtaining them. Each of them having their own special ability granted to you once you have reached max friendship (or affinity) with them.
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Give your pet a unique name from the 600+ different names to choose from!
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Friendship system! Think of it as the affinity system for human companions. Your alien pet will react on how you treat them. Keep them happy by treating them well, and benefits ensure.
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Command/Order them! Unlike vanilla companions, you can command/order your pets to do specific things! Like telling them to attack an enemy from a distance, picking up items from a distance, interact with certain objects, etc. However, if they don't like you, they will refuse to obey your commands/orders.
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Check their stats! You can check in with your pet to see their current friendship, hunger level, power level, health power level, what level you caught them as, what slot they are in the Xenobox, and legendary status.
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Change their current range attack or even grant them one! You can feed your alien pet special treats that can give them fire breathing, explosive spit, electric breath, etc.
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Beef up your pets! You can feed them special power upgrading meals to permanently enhance their combat capabilities or even make them legendary! Higher level met pets can be found semi pre-beefed up. Caught Legendary creatures will automatically make that pet legendary!
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Relocate them or recall (dismiss) them anytime and anywhere! You can dismiss your pet by telling them in dialogue or from the Xenobox! Lost pet? No problem! Just dispense a Filled C.C.D. (and/or reselect the creature) from the Xenobox and then throw it! Your pets will always be there for you!
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Dress up your pets with accessories for style points! Mainly to serve as a way to distinguish your pet from their wild variants or to personalize your pet!
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Support for Custom Modded Creatures via Tamable Creature Patch Mods! I have made a guide in my Discord Server for other modders to easily make their own patch mods!
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Just like the vanilla game, all of your pets are essential! So you don't have to worry about them dying! They will only enter a kneel down state when they have taken too much damage, in which you can heal them with a medpack to get them back up!
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====== GETTING STARTED ======
. Since the Xenobox is your main method of accessing about 95% of this mod's features and functionality, you will be given a Xenobox, ten CCDs, and a Xeno PROD (with five battery charges) shortly after you have completed (or skipped if you are in NG+) the "One Small Step" Quest. This is usually when the game gives you the lodge key and stuff.
Once you have obtained the Xenobox, you can now go into any planet with life and start catching aliens!
The Xenobox is found under Weapons in your Inventory. The reason why it's a weapon is to allow you to hotkey it.
If you ever need more info you can go into the [Instructions] menu in the Xenobox.
The C.C.D. has five different tier levels that can all be crafted at the Xenoweapons Lab (Must be built from Ship Decoration/Outpost) with each tier having better base catching odds and with the last tier allowing you to capture the most dominant species in the Settled Systems. All tiers (except the lowest tier) require you to have security and zoology spec'd and researched before you can create them.
The meals and treats can be created from the Xenoweapons Lab as well, they are prefixed as "Xeno pet". Special pet meals/treats require you to have spec'd into Gastronomy and researched before you can create them.
Most of the creatures/aliens can be caught with a few exceptions. You cannot catch creatures owned by someone else and alien floaters.
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====== F.A.Q. ======
. Questions/Concerns/Complaints that I get the most, you can see the rest in nexus.
Q: Animals are invisible! And it's your fault! blah blah blah A: Quit out of Starfield completely and restart it again. German: Starfield komplett beenden und neu starten French: Quittez complètement Starfield et redémarrez-le à nouveau
Q: Ridable Xeno Pets? A: With the rovers/cars being out, I would have to break that down and figure that out. As of right now, it's not a priority feature for Xeno Master right now.
Q: Can you feature/make a translation for [Insert non-english language here] A: I don't do translations, however if you are willing to volunteer and know how to use the Creation Kit/xEdit/modding tools and have some basic modding knowledge to do it yourself, then go for it! Just remember to refer to my permissions. (look up at on nexusmods page for more info)
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====== DLC SUPPORT ADDON ======
. If you are running Official DLCs and want to catch the new creatures, then you may want to download this as well:
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====== DISCORD SERVER ======
. Come say hi! See teasers of upcoming updates, discuss with others, etc:
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====== DONATIONS ======
. Like what I do? You can donate to my ko-fi:
Achievement Friendly Version:
====== DISCLAIMER ======
. Xeno Master can only be officially found here on Creations or on Nexusmods (https://www.nexusmods.com/starfield/mods/10380).
If you find Xeno Master anywhere else besides these two sites I described earlier, then someone else has been stealing/reuploading my mods without my permission.
Additional Screenshots Available
This mod has 7 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netReddit Discussions (4)
Xeno Master - V1.2 Release
This major update introduces a very good handful of QOL features! You can now search your caught Xeno Pets by their species type, you will be able to move them around in your ships, Location Met, Xeno...
What are your favorite mods so far?
I’ve recently gotten back into Starfield after a break and am interested in hearing what everyone’s favorite mods are. There may not be any news yet on the future dlc but considering this is a Bethesd...
List of Mods with direct NG+ Mechanics
Khylarin here! As I have been hard at work on EC: Starborn over the past few months, I'm having a hard time finding mods that are directly impacted by going through Unity. The reason I made Starborn i...
Once and for all Xenoweapons! Xeno Master - Version 1.2.75 is now LIVE!
**Crosspost from the NoSodiumStarfield subreddit.** Once and for all Xenoweapons! Also known as 1.2 part 2! This adds pictures for MOST of the creatures in the Fauna Compendium! Brunksaurus gets a sk...
YouTube Videos (2)
VC Showcase With The Xeno Master Himself, Ghostrider231
Gary Can Now Be Achievement Friendly | Starfield Xeno Master Paid Mod Review (XBOX/PC)
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Mod Information
- Published
- Jul 04, 2024
- Last Updated
- Dec 31, 2025
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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