Escape from Gagarin
By the_holo
Required mods
Install these creations before using this mod on Bethesda.net.
Requires DLC: Terran Armada
Community Rating
Join the Discord server! https://discord.gg/k4md2C4Wq7
— Now requires both Shattered Space and Terran Armada. — All patches are natively compatible with AmmoHUD No Names version. — Base mod is natively compatible with Magnetic Weapon Holsters.
A TICKET TO THE STARS IS ONLY THE BEGINNING Escape from Gagarin is a mod aiming to introduce semi-realistic combat experience into Starfield. — Health no longer scales infinitely for you, your enemies and wildlife. There’s an end to how much you can endure. — Item quality tiers have been removed or completely reworked. — Base carrying weight is restricted to 60 kg, so plan your loadout wisely. — Skills now reflect your mastery over a weapon or tool, not magical stat boosts. — No sightseeing! First-person crosshairs, hit markers, and enemies on the compass are gone. And more. We need details, do we?
YOU WILL BE A GUN… Your arsenal has been rebuilt. — Aim Down Sights times, reload speeds and recoil now make your weapons feel challenging, as they should be. — Reticles are replaced by laser pointers. — Gun damage is now balanced around weapon caliber: the bigger the bullet the higher the damage. — Ammunition now has its own AMMO modification slot. You can load a drum magazine full of explosive rounds. Enjoy. — Armor Quality tiers are replaced by a craftable Armor Class system (from Class 1 to Class 6) for Helmets and Spacesuits. Higher classes offer better protection but come with higher penalties. — Each ammo type now has a unique Armor Damage stat that displays the percentage of enemy Damage Resist that the bullet ignores. — Mag Weapons by Kore Kinetic are on their way to become fully modular. Choose your preferred caliber, ammo type and firing pattern to fight effectively. — A new craftable Advanced Gear system is in place of the old Legendary one for a more grounded experience.
…AND IT’S YOU THEY COME FOR. Your adversaries have received a makeover. — Native damage resistances are almost entirely removed. Your gear or your quick thinking is what keeps you alive. — Turrets, Model A, and Model S robots are now equipped with Class 2, 4, and 6 armor respectively. — The difficulty of human enemies now scales with their organization. Spacers might be easy, but you'll think twice before attacking UC Marines. — New headshot (up to 3x) and limb damage (0.5x) modifiers are in place.
INSTALLATION New Game is not required but preferable. — On an existing save, unique weapons in already loaded cells will spawn with missing components no matter how I tried patching it, but they will have either a mag or ammo missing so you can craft everything back into place. — The mod will automatically adjust your health points on first load. — All existing Legendary gear traits will be removed upon loading.
COMPATIBILITY As of version 2.0.1, the mod requires specific patches for newly added weapons.
CREDITS — Base AI edits courtesy of El Jefe. — Old Earth Assault Rifle – geometry edits courtesy of jonermov – texture edits courtesy of AbbyRawkz – wooden stock textures courtesy of sabbath7991 — Old Earth Pistol – geometry and texture edits by StickMEimDONUT — Parallax-free reflex sights made using WeebFei's framework principles.
Release notes
Xbox
-
2.0.1– Compatibility
— Added Playstation and removed PC mod version.
— Added compatibility patches for Free Lanes and Terran Armada.
— Escape from Gagarin now requires both Shattered Space and Terran Armada to run.
– Weapons
— Ballistic, Laser, and Particle Beam weapons have been split into three mechanically distinct categories. Ballistic weapons fire on trigger pull as before. Particle Beam weapons now require a charge-up before firing, similar to how MagSniper operates. Laser and Particle Beam weapons are now recoilless.
— Mag weapons by Kore Kinetics no longer support ammo type selection. Their maximum rarity is capped at Legendary.
— MagSniper pre-shot charge-up has been removed.
— Added parallax-free reflex sights, utilizing WeebFei's Better Reflex Sights framework principles. -
2.1.0Yes
-
2.0.0There's no ver 1.0.0 available, so a description would do as a patchnote.
Playstation
-
2.0.1– Compatibility
— Added Playstation and removed PC mod version.
— Added compatibility patches for Free Lanes and Terran Armada.
— Escape from Gagarin now requires both Shattered Space and Terran Armada to run.
– Weapons
— Ballistic, Laser, and Particle Beam weapons have been split into three mechanically distinct categories. Ballistic weapons fire on trigger pull as before. Particle Beam weapons now require a charge-up before firing, similar to how MagSniper operates. Laser and Particle Beam weapons are now recoilless.
— Mag weapons by Kore Kinetics no longer support ammo type selection. Their maximum rarity is capped at Legendary.
— MagSniper pre-shot charge-up has been removed.
— Added parallax-free reflex sights, utilizing WeebFei's Better Reflex Sights framework principles. -
2.1.0Yes
PC
-
2.0.1– Compatibility
— Added Playstation and removed PC mod version.
— Added compatibility patches for Free Lanes and Terran Armada.
— Escape from Gagarin now requires both Shattered Space and Terran Armada to run.
– Weapons
— Ballistic, Laser, and Particle Beam weapons have been split into three mechanically distinct categories. Ballistic weapons fire on trigger pull as before. Particle Beam weapons now require a charge-up before firing, similar to how MagSniper operates. Laser and Particle Beam weapons are now recoilless.
— Mag weapons by Kore Kinetics no longer support ammo type selection. Their maximum rarity is capped at Legendary.
— MagSniper pre-shot charge-up has been removed.
— Added parallax-free reflex sights, utilizing WeebFei's Better Reflex Sights framework principles. -
2.1.0Yes
-
2.0.0There's no ver 1.0.0 available, so a description would do as a patchnote.
Explore more Starfield creations for Gameplay. Browse all Gameplay mods →
Criminal Faction Gear & Chems Are Contraband
Makes criminal faction's gear and chems contraband
No Primer Ammo Crafting
Craft all ammunition directly from raw resources without primers
BNW USC – Terran Armada
Extend BNW USC coverage to 14 Terran Armada shipbuilding recipes. Removes player-level checks while preserving every other recipe requirement.
BNW – Unlevelled Ship Components [USC]
Remove player-level gates from 480 vanilla shipbuilding recipes. Keep perk, quest, vendor and manufacturer requirements intact. Build your ship without the grind.
Quasar Exchange - Virtual Shopping Terminal
Shop any vendor from anywhere in the galaxy, including mod authored virtual vendors to sell mod added items!
GRiNDTerra Industries ALL DLC Expansion
Adds Shattered Space and Terran Armada Items to GRiNDTerra Industries