Improvised Weapons
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Update 1.15 now live!
Base damage increased to 360. Damage amount now shows on weapon UI card. Fixed inconsistent particle rendering issue. Update 1.1 Update information visible in the slides!
Improvised Weapons - "Built from scrap. Designed for chaos."
Improvised Weapons introduces two handcrafted tools of destruction built from scrap, wit, and questionable safety standards:
Improvised Detonator – A makeshift remote trigger assembled from salvaged electronics. Used to activate compatible explosives from a safe distance (relatively speaking).
Improvised Explosive Can – A thrown explosive device built around a scavenged aluminum can, filled with volatile components and packed for unpredictable results. Loud, messy, and best used far from anything you’d like to keep.
How to Use
Equip the Improvised Explosive Can from your inventory and throw it like any grenade. Equip the Improvised Detonator to manually trigger thrown explosive cans or other connected devices. These weapons are especially useful for ambush setups or creative problem solving. Use responsibly (or don’t).
Availability
These items have been discreetly added to select vendors across the Settled Systems. Due to their arguable legality and improvised nature, availability is limited. You can sometimes find improvised weapons at:
Trade Authority (various locations)
Best Defense (Hopetown, Valo system)
Weapons Shop (The Key, Kryx system)
Zuri’s Essentials (The Key, Kryx system)
Reduce, Reuse, Recycle
Who doesn't love the rich flavors of Can-Uck brand foods? Well now you can repurpose those aluminum cans you get from consuming Can-Uck canned food to craft improvised explosives!
Crafting
Both weapons can also be crafted at any Industrial Workbench, provided you meet the following requirement: Demolitions Perk – Level 1 or higher
This allows players with a knack for explosives to assemble the devices themselves using salvaged parts such as Empty Aluminum Cans, Zero Wire, and other common materials.
This Anvil Creation was brought to you by; Korodic (Script Wizard / Designer) Catabasist (Concept Artist / 2D) Malloy (3D Asset Pipeline / Integration)
Special thanks to; ProfX for UI Guidance and Support, Starfield Geometry Bridge (SesamePaste), Nifskope (fo76_utils), House Of Lasagne Community, Bethesda Creations and QA team.
Additional Screenshots Available
This mod has 6 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jun 24, 2025
- Last Updated
- Aug 13, 2025
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX