Dynamic Repair Bill
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"My ship just has a few dents in it. How come I have to pay the same as the guy whose front fell off?!" Dynamic Repair Bill changes the cost of ship repairs based on how damaged your ship is. Every time your ship lands or docks, its hull integrity is assessed and a new cost to repair is calculated based on your settings. You can choose how the repair costs are calculated and apply a multiplier to increase or decrease the economic difficulty.
Requires a new game or new game+ to activate. If uninstalling or updating from version 1.0.0, set the Calculation method to Fixed Value and the Multiplier to 1x to correctly reset the Global value.
THE CHANGES In the Options menu you will find two new settings to customise your experience: -Ship Repair Calculation: Sets how ship repair costs are calculated. -Ship Repair Multiplier: Sets the repair cost multiplier.
The Ship Repair Calculation has three options. Fixed Value, Percentage, and Point Based. Fixed Value is the default game behaviour, a static repair cost of 1,000 Credits. Percentage reduces the base repair cost depending on your ship's remaining hull integrity. A fully damaged ship will cost 1,000 Credits to repair, while a ship only half damaged will cost 500 Credits to repair. Point Based increases repair costs per hull point repaired, making beefier ships more expensive to maintain. Repairing 300 hull damage will cost 900 Credits, while repairing 1,000 hull damage will cost 3,000 Credits. These repair costs can be further modified by the Ship Repair Multiplier setting.
The lowest cost to repair your ship is 100 Credits. The technicians aren't going to buff out some dents for a measly 5 Credits.
The Ship Repair Multiplier is an overall multiplier to the final calculated cost to suit your preferred economy difficulty. This defaults to 1x but can be set as low as 0.5x and as high as 10x.
THE DETAILS Dynamic Repair Bill triggers when the Options menu is changed, when landing your ship, and when docking. Ship Repair Calculation: Fixed Value = 1,000 * Multiplier Percentage = ( 1,000 - ( ( Remaining Hull * 1,000 ) / Max Hull ) ) * Multiplier Point Based = ( ( Max Hull - Remaining Hull ) * 3 ) * Multiplier
Ship Repair Multiplier options: x0.5 x1 x2 x3 x5 x10
THE PLUGIN This mod is a Small Master and edits the ShipServicesRepairCost global.
MIRROR Also available on Nexus at: https://www.nexusmods.com/starfield/mods/11704
Additional Screenshots Available
This mod has 3 additional screenshots available on the official Bethesda.net page.
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Mod Information
- Published
- Sep 30, 2024
- Last Updated
- Dec 18, 2024
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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