Skills Menu Expanded - Weapon Skills
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Extends the skills menu with 4 new skill tabs! Rifles, Pistols, Shotguns and Heavy Guns. The goal of this mod is to enhance the roleplay aspect by providing extensive skills to each weapon type. Over 50 new skills! And more to come.
This mod is a WIP, and I am open to suggestions for EM weapon expert/master skills and changes to existing skills I made.
Vanilla Skill Changes:
The combat skills have been slightly re-organized. Rifle, and heavy weapon certification are now basic skills. Lasers, and ballistics are now advanced skills. Lasers, Particle Beams, Ballistics, Rifle, Pistol, Heavy Weapon, and Shotgun certification skills now give +50% damage at rank 4.
COMPATIBILITY:
Anything that modifies the vanilla skills this mod changes will either require a compatibility patch or be loaded before or after my mod. Depending on if you want my changes or another mods. However Lasers rank 4 no longer gives laser weapons the chance to set targets on fire because that is in the skills I made. Anything that modifies the SkillsMenu.swf, SkillsMenu_lrg.swf and translate_en.txt
KNOWN ISSUES:
For some reason you have to click 5 times to open a skill in the Rifles, Pistols and Shotguns tree. A temporary fix is to use the large text option in the accessibilty options menu.
FUTURE PLANS: Skill descriptions for skills missing one Custom skill patches(I have made a few but when testing the skill menu turns blank) EM weapon expert/master skills Turn the new skill tabs into sub skill tabs that become available when the Combat skill tab is selected.
UPDATE 12/1/24: Fixed more skill challenge issues.
Additional Screenshots Available
This mod has 1 additional screenshot available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Nov 09, 2024
- Last Updated
- Dec 02, 2024
- Platforms
- PC, Xbox