Enforcer - Tactical Pistol
Community Rating
1.3 Update!
The focus of this update was to address a number of issues brought up by the Starfield community, chief among them was the lack of damage the weapon does against late and postgame enemies so to that end I've added a number of new "Internal" attachments with increasing material costs and perk requirements that greatly increase the damage output.
Also some of you will find a new ammo type and an internal mod that scales based on the number of times you've gone through the Unity.
Another new addition is support for 'Additional Weapon Icons' that will become available at the same time as this update comes out. To find out more and download simply search the creations menu or select "View more by Author" on this page.
The Enforcer. A sleek, customisable and deceptively powerful ballistic handgun based on an old Earth design from the late 20th Century has been made available to the people of The Settled Systems thanks to Terra Tactical and their distributors.
Features:
The Enforcer, a new ballistic pistol that uses .45 ACP
Multiple customisation options from muzzles and sights to calibre conversions and cosmetic changes.
Levelled Lists, the weapon will appear where any base game pistol can appear including on enemies.
Several unique variants to find:
- Aftermath, Located at New Homestead
- Evaluation Sample #17, Located at MAST Tower
- First Strike, Located at the Mech Factory Command Centre
- Memento Terra, Located on Siren of the Stars
- UCSYSCOM Operator, Located on the UC Vigilance
Author's Note: Thanks for checking out the Enforcer, it was a lot of fun to work on and I hope to be able to bring out a lot more content just like it in the future. If you're a fan of my Fallout 4 mods then I hope you will have fun with this, it's got a lot of the same design philosophies that made my mods fairly unique but with the improved technology and more fitting setting of Starfield.
Release notes
Xbox
-
1.3Community Update!
Added Support for 'Additional Weapon Icons' an optional mod available on my profile that adds a number of new weapon icons.
The main focus of this update was to add more ways to improve the weapons damage, especially in the late game where a number of users were struggling to find it competitive against higher level enemies. The new internal mods have higher perk and material requirements to prevent the weapon becoming overpowered in the early to mid game.
Multiple New Internal Mods:
- Security Spec
- High End Parts Kit
- Close Quarters Mod
- Military Grade
- SYSDEF Ballistic
Also added are some attachments specific for users who have been through the Unity for NG+:
- New ammo type only available to Starborn
- 10 new internal mods that are available depending on how many times you have been through NG+
Note: You will only see one of the NG+ Internal mods at a time corresponding to the number of times you have gone through the Unity (1 to 10+), this is intended as to not bloat the list. -
1.2SYSCOM Content Update!
Note: This update is unlikely to solve the audio issues that some Xbox users are experiencing. Given that it's not just this mod but several others that have been indentified as causing the issue it is likely that a game update will be needed to fix whatever is causing it. I wish I had a solution for everyone
New Additions:
- Custom suppressed and unsuppressed firing sounds!
- New Unique! UCSYSCOM Operator located on board the UC Vigilance at the back right of the command
center.
- Weapon now sits lower in the players hand.
New Attachments:
Sights:
- UCRO Reflex Sight (Slide mounted sight)
- V1-SN Enhanced Sight (Has an ammo counter projected under the reticle)
- SYSCOM Advanced Scope (Night vision scope that provides thermal highlighting when holding breath)
Muzzles:
- Lightweight Compensator
- Heavy Compensator
- S-1 Lightweight Suppressor
- SYSCOM Suppressor
Lasers:
- UCSec Laser Sight
- SYSCOM Laser Module
Magazines:
- Extended Magazine options for both .45 ACP (15 rounds) and .43 Ultramag (13 rounds).
Other:
- Extended Barrel
- Dynamic Ironsight (changes color based on amount of ammo in the magazine)
- Black matte weapon skin (used on the new unique but also available standalone)
Changes:
- Match Compensator model changed (original model is now the Heavy Compensator)
- Certain ammo types will change the visuals of the round seen inside the gun and the shell casing.
- Sights and Laser sights have been given 'in-universe' names instead of generic ones to help distinguish them at a glace.
- Multiple balance tweaks, primarily to damage, recoil, credit value and weight.
- Laser sights will now have a more subtle beam.
- XBOX: Texture resolution has been brought up to be on par with PC, the initial version was reduced due to the belief that mod capacity would be much more limited.
Fixes:
- Removed an ini file that was accidentally included in the previous version. -
IGNORE
-
1.011.01
- Adjusted Levelled Lists to be more common, especially in weapon vendors.
- Fixed missing crosshair reticle.
- Instance naming fix. -
1.00Initial Release
PC
-
1.3Community Update!
Added Support for 'Additional Weapon Icons' an optional mod available on my profile that adds a number of new weapon icons.
The main focus of this update was to add more ways to improve the weapons damage, especially in the late game where a number of users were struggling to find it competitive against higher level enemies. The new internal mods have higher perk and material requirements to prevent the weapon becoming overpowered in the early to mid game.
Multiple New Internal Mods:
- Security Spec
- High End Parts Kit
- Close Quarters Mod
- Military Grade
- SYSDEF Ballistic
Also added are some attachments specific for users who have been through the Unity for NG+:
- New ammo type only available to Starborn
- 10 new internal mods that are available depending on how many times you have been through NG+
Note: You will only see one of the NG+ Internal mods at a time corresponding to the number of times you have gone through the Unity (1 to 10+), this is intended as to not bloat the list. -
1.2SYSCOM Content Update!
Note: This update is unlikely to solve the audio issues that some Xbox users are experiencing. Given that it's not just this mod but several others that have been indentified as causing the issue it is likely that a game update will be needed to fix whatever is causing it. I wish I had a solution for everyone
New Additions:
- Custom suppressed and unsuppressed firing sounds!
- New Unique! UCSYSCOM Operator located on board the UC Vigilance at the back right of the command
center.
- Weapon now sits lower in the players hand.
New Attachments:
Sights:
- UCRO Reflex Sight (Slide mounted sight)
- V1-SN Enhanced Sight (Has an ammo counter projected under the reticle)
- SYSCOM Advanced Scope (Night vision scope that provides thermal highlighting when holding breath)
Muzzles:
- Lightweight Compensator
- Heavy Compensator
- S-1 Lightweight Suppressor
- SYSCOM Suppressor
Lasers:
- UCSec Laser Sight
- SYSCOM Laser Module
Magazines:
- Extended Magazine options for both .45 ACP (15 rounds) and .43 Ultramag (13 rounds).
Other:
- Extended Barrel
- Dynamic Ironsight (changes color based on amount of ammo in the magazine)
- Black matte weapon skin (used on the new unique but also available standalone)
Changes:
- Match Compensator model changed (original model is now the Heavy Compensator)
- Certain ammo types will change the visuals of the round seen inside the gun and the shell casing.
- Sights and Laser sights have been given 'in-universe' names instead of generic ones to help distinguish them at a glace.
- Multiple balance tweaks, primarily to damage, recoil, credit value and weight.
- Laser sights will now have a more subtle beam.
- XBOX: Texture resolution has been brought up to be on par with PC, the initial version was reduced due to the belief that mod capacity would be much more limited.
Fixes:
- Removed an ini file that was accidentally included in the previous version. -
IGNORE
-
1.011.01
- Adjusted Levelled Lists to be more common, especially in weapon vendors.
- Fixed missing crosshair reticle.
- Instance naming fix. -
1.00Initial Release
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
Community Rating & Feedback
No reviews with comments yet.
Be the first to leave a review!
Related Starfield Mods
By NovaFinchCreations • 1 year ago
The Apollo-9 is a small, lightweight and extremely customisable handgun with multiple ways to tweak the weapon to your liking.
By NovaFinchCreations • 8 months ago
The Hawk-50 is an iconic high caliber semi-automatic pistol that will be a very effective weapon if you can manage the recoil.
By NovaFinchCreations • 1 year ago
The iconic M6D pistol from Halo: Combat Evolved has made it's way to Starfield.
By NovaFinchCreations • 5 months ago
VIGILANCE. A highly secretive and technologically advanced organisation dedicated to advancing humanity at any cost.
Quick Actions
Your Rating
Sign in to rate and review this mod—your vote helps the community.
Community Rating
Categories
Mod Information
- Published
- Jun 09, 2024
- Last Updated
- Aug 09, 2024
- Platforms
- PC, Xbox
Search Mods
More by NovaFinchCreations