What are your methods to make more credits efficiently without outright cheesing or cheating?

Dyeritso Dyeritso Valued Contributor | L.I.S.T. 🚀 Sunset Overdrive
Starfield Hub (edited) 141 views

So with the newest update, a lot of credit sinks were introduced to give more meaning for getting credsticks beyond shipbuilding, such as upgrading, legendary modifiers, increasing quality, new ship parts and components, new gear, new house prices, the new mansion, ect. Stating that, these credit sinks are expensive.

I usually make money doing quests, especially radiant quests, selling pricier gear, and finding credits along the way, but it is simply too little for the stuff I want to invest credits in atm. As a result, I'm constantly broke. It's a tough life out in the starfield.

I don't want to cheese it by exploiting an exploit/bug of sorts or using cheats for more cash. I actually like the challenge and effort to make cash myself.

So, I am curious, what are the your guy's methods to generating at least a decent flow of cash?

I know there's resource outposts meant to sell off excess resources for monies, but you'll need to use cargo links to make it efficient. Thing is, Im curious if that's worth it and whether the cargo links work as intended or are still finicky?

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kinesthesia kinesthesia Valued Contributor Mod Author
(edited)

Funny, we were just trying to figure things out, then Crimson drops this one: 😄

Crimson

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Dyeritso Dyeritso Valued Contributor OP
(edited)

in reply to kinesthesia

Oh hey, I discovered this one by accident a while ago actually! No lie, it was pretty sweet nabbing all those credsticks and loot twice. I considered it my bonus for risking my neck. 😁

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kinesthesia kinesthesia Valued Contributor Mod Author
(edited)

Boarding Ecliptic / Pirate ships is my loop. Play with Wanted trait, disable ship, strip both crew and ship for gear and contraband (bonus if you have Korodic's Useful Morgues, albeit dark). Once you've squeezed the ships contents tighter than a tube of toothpaste, sell off the ship (bonus if you sell via Watchtower).

I don't know if it's efficient but I enjoyed the loop enough that it didn't felt like a grind. Then I'd shift to raiding POIs if it starts to feel otherwise. 😄

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(edited)

in reply to kinesthesia

I wish selling ships on vanilla was more profitable. After registering it, the profit from a sale is frequently less than what you'd make from 1-2 really nice guns.

There are certainly a few mods that fix that but I'm currently staying achievement-friendly.

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GallStaf50l GallStaf50l Valued Contributor
(edited)

in reply to Ghastly Knight

...profit from a sale is frequently less than what you'd make from 1-2 really nice guns.

Which is why I board, kill the crew, and sell their guns. Can practically buy the ship at retail for that profit. Va'ruun Eulogy's are particularly good for this. Even though a Class B, they have four decks worth of XP/loot bags!

The hassle of adding the ship WITHOUT switching to it isn't worth the ~10k profit. That's time better spent wreckin' sneks.

Terran ships aren't usually worth it (money wise, still good for XP). Even a Saladin has relatively fewer crew than other Class-C's. Makes lore sense, considering their heavy reliance on robots and automation.

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Dyeritso Dyeritso Valued Contributor OP
(edited)

in reply to kinesthesia

Raiding ships is heckin' fun. I try finding more valuable guns/gear and nabbing all the ammo and throwables, too, since I can't carry that uch yet. Although, I swear there's more ammo and credsticks everywhere now.

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GallStaf50l GallStaf50l Valued Contributor
(edited)

I just bought the Château des Étoiles.

5,000,000 credits.

Most of which was acrued selling the guns/gear picked up while running Incursions.

That's the answer. Provided you set vendor credits to "Greatly Increased". With that, each loop around Neon's vendors is ~300,000. NA is close (if you have overflow), but the vendors are more spread out.

I did do some questing in between while waiting for new Incursions to spawn (CF and some side/radiants). The quarter mil on completion pushed me just over the edge.

Also bumped my level from 194 to 211! Even with the bonus XP for my game settings...leveling had previously slowed to a crawl. Now I'm running out of skills that I even want to put points into.

TL:DR Run. Major. Incursions.

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Dyeritso Dyeritso Valued Contributor OP
(edited)

in reply to GallStaf50l

Finally got one my characters to lvl 50, definitely looking foward to running these major incursions at long last! They sound like excellent money-makers. Excited to start them.

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